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    1. nightrune

      Are Pipes heavy on the server?

      To the server they are just a block id inside a chunk. The client is the one that decides when and how to render the lod objects.
    2. nightrune

      Devblog May 30th 2017

      The plan right now is to have one chamber block type for each branch type. So a ship strong in jump will have lots of jump nodes connected in various ways. Then you'll configure each chamber to it's specific node. The exact flow is not known and will be looked at closely during play testing.
    3. nightrune

      Good enough CPU? Intel Xeon E3-1220

      The problem with most game servers and real time systems, will be dealing with the main loop time. Starmade makes use of threads when feasible, but many functions are faster even in a base loop due to contention and locking between threads. This makes clock speed very important. I've observed...
    4. nightrune

      Devblog May 30th 2017

      Hey Maarten, That sounds frustrating. We'll need to find out what's happening. Will you start a thread in game support so we can get logs and make a proper bug report for this?
    5. nightrune

      Good enough CPU? Intel Xeon E3-1220

      Which xeon specifically? You'll want to check support for the simd instructions used for asteroid/terrain generation. Some of the old processors don't have it. EDIT I see it in the title. Need to look at support for SSE, but ideally it supports avx512.
    6. nightrune

      A question about warheads....

      Have you tried logging out and logging back in? Are they still there?
    7. nightrune

      One thing to remember is that chambers are optional, and that for some reactors you won't need...

      One thing to remember is that chambers are optional, and that for some reactors you won't need stabilizers.
    8. nightrune

      Overhaul Overhaul suggestion

      Ship Systems 2.0 only requires reactor stabilizers once the reactor gets large enough. If the reactor is large enough, then there is a minimum distance required to get 100% of the effect from a stabilizer. In the proposal, You can place them closer if you want. The game won't stop you. There is...
    9. nightrune

      Systems 2.0

      Balance and tech point consumption will be based on configs.
    10. nightrune

      Systems 2.0

      The concern is you can't start with a shell and work inward?
    11. nightrune

      Haha, Thanks Master! Good to see you back and around!

      Haha, Thanks Master! Good to see you back and around!
    12. nightrune

      Bug No sound with and without OpenAl

      Are you in steam or standalone?
    13. nightrune

      I am but a humble servant!

      I am but a humble servant!
    14. nightrune

      I'll still be around, but lots of once free time is filled with helping the team where I can!

      I'll still be around, but lots of once free time is filled with helping the team where I can!
    15. nightrune

      Just not streaming as much! Definitely don't want to stop!

      Just not streaming as much! Definitely don't want to stop!
    16. nightrune

      Ha! Thanks Galactus!

      Ha! Thanks Galactus!
    17. nightrune

      Sorry Schema but... Traders still lose pieces.

      Is that actually recent? or are those left overs?
    18. nightrune

      They who play, play freely. Those that must play, can not play.

      They who play, play freely. Those that must play, can not play.
    19. nightrune

      Engine Porn

      Oh man... I love it