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    1. Criss

      Whatever happened to occlusion culling?

      If it can be enabled with the config settings then I am sure we will look at getting it back sometime in the future. Right now schema is doing optimizations that should lessen the strain in other areas like planets or the recent changes to weapons.
    2. Criss

      StarMade v0.199.459 - Major Performance Upgrade

      It was tested and we saw that nothing was wrong in that particular instance. However we cannot foresee every issue. I have little knowledge on what went wrong, so I'll leave that to the others to explain. However this has been eye-widening for us and we will be rethinking how to we approach...
    3. Criss

      Power System Overhaul Proposal

      I would like to comment on this as I was skimming through the thread. The system starts simple. The first ships a new player builds will likely be smaller than the official assets we have created, all under 150 meters. In that range, the power system is easy. On drones and fighters you won't...
    4. Criss

      Power System Overhaul Proposal

      Uh. Well if there are rules to building efficient reactors, then no. Because the game would need to calculate that. And if the ship is large, that could take a while. Second, when it comes to systems that have impact, we would like to avoid creating tools that simply place them down. The goal...
    5. Criss

      Criss' Thread

      Well they wouldn't have in this case. Cargo vessels and civilian craft are designed by two different companies in the Trade Guild. I'm not sure the small cargo ship really needs anything else. An escape pod could make sense but the ship is done for now. I don't have any plans for it.
    6. Criss

      Power System Overhaul Proposal

      I like the idea of designing a reactor with parts to say cool it down or increase efficiency but I'm not sure how far we can take 10 different ideas and merge them into one. How does heat fit into that? How do we restrict it with so many parts? It's complicated :(
    7. Criss

      Power System Overhaul Proposal

      Personal opinion time! I don't agree with heat boundaries either. It is a spatial / placement restriction and I fear it will be difficult to control exploits or meta designs. The goal is to allow any ship shape to be viable. I think there are better solutions. I will present some ideas to the...
    8. Criss

      Power System Overhaul Proposal

      Fueling every ship in every fleet for the entire game would be tedious. Unless the process is inherently automatic, in which case we would be adding what is sort of already present. Power regen could just be called automatic fuel generation but the name doesn't change the mechanic.
    9. Criss

      Power System Overhaul Proposal

      It is subject to change, but without that hull a shot through your armor has a straight uninterrupted line to your systems.
    10. Criss

      Power System Overhaul Proposal

      First, I have yet to see evidence supporting the new meta will be this new ship shape. The details of the system have not been established and it may prevent such meta if and when it is put into the game. We would be happy to share a build with these changes in place, however this is just a...
    11. Criss

      Power System Overhaul Proposal

      Well I believe we disabled docked reactors anyway. Power supply beams cannot fire at their mothership.
    12. Criss

      Power System Overhaul Proposal

      Well some of us maybe. I am not going to say I am the best PvP'er. But when the biggest pvp'ers dismiss the opinions of others it is a problem. Everyone has to build the same way if they want to be decent. If we came to the conclusion that the current system is good enough, then it is only good...
    13. Criss

      Power System Overhaul Proposal

      Actually, expanding that idea to everything as it stands would be brilliant. Imagine turning off visuals for every block except power systems? Or thrusters. That could help a lot in every version of the game I think. I asked in the chat. Maybe this will be more clear. Do you agree or disagree...
    14. Criss

      Power System Overhaul Proposal

      Yes. It will likely be a part of the dev build and toggle-able with a config option.
    15. Criss

      Power System Overhaul Proposal

      No. Strictly a proposal right now. It was in the works for a while. It is a lot of information. It may be good on paper but we wouldn't think about breaking things so severely without getting feedback, hence the post. It shouldn't if we don't require power conduits. Depends on how they are used...
    16. Criss

      Power System Overhaul Proposal

      Yes. We had some very simple ideas built when discussing it internally. I will talk to the others during our meeting tomorrow and see if we can present clearer information. If we need to we can gut a few of the ships we already have.
    17. Criss

      Power System Overhaul Proposal

      And why wouldn't a wedge shaped ship using the same system also survive? The only thing the chandelier shape implies is that you are wrapping hull around the reactors and systems. Additionally you must take into account the possibility that spacing reactors too far apart also comes with...
    18. Criss

      Power System Overhaul Proposal

      If I were to take that shape literally, it would make it incredibly easy for players to target your ships systems and disable them. With a current wedge shaped hull, fitted with a system that spaces out the reactors internally it would make it harder to pinpoint those weak spots. If say you have...
    19. Criss

      Power System Overhaul Proposal

      Since it was said in the original post, I'll make a point of bringing it up again. If you have concerns please write them out. We posted this to ask what the community thinks. If the best response you can come up with is a few gifs or memes, we'd rather you just not post. Take the time to write...
    20. Criss

      Power System Overhaul Proposal

      Yes. Heat will essentially replace your power capacity/generation gauges on the HUD. Or something similar. As for reactor efficiency we are unsure how this will be displayed to you, if at all. This system is more complex than adding a block and seeing how high the power regen amount goes up...