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    1. XB-7

      Memory Settings

      If you load terminal (Mac/Linux) or Command (Windows), you can type \"java -version\" to see which version of java you\'re running as default from your path statment. If you see 32-Bit on any of the output lines, you\'ll need to google, \"How do I uninstall Java\" and reinstall the 64-Bit...
    2. XB-7

      StarMade-At its best moments-Cinematic images

      LOL, did you cover a shop for that shot?
    3. XB-7

      Captain's Log or Favorite's Tab

      That\'s news to me too. I guess I\'ll have to have a better look at that store.
    4. XB-7

      Captain's Log or Favorite's Tab

      I'm finding myself having to jot down coordinates to track planet resources, shops or sectors to avoid. It might be cool to have a tab where we can quickly save a short note to the current coordinate we're in that looked similar to the Navigation tab. Then when we select the coordinate from...
    5. XB-7

      Texture Display Issues on Mac (Stable/Dev)

      Well, I duel booted on Ubuntu and I was able to display the 256 Realistic on Dev at 60+ fps. So maybe it\'s time I reinstall the Mac OS. :D
    6. XB-7

      Texture Display Issues on Mac (Stable/Dev)

      Yeah, I\'m sure it has something to do with my Intel graphics card. Although the card I have is compatible for up to OpenGL 4.0, I\'m sure something in the current driver release is off. I get excellent frame rate regardless of which textures I do choose. I did update my Java a few weeks back...
    7. XB-7

      Texture Display Issues on Mac (Stable/Dev)

      So, it was a limitation evidently in my hardware. I guess if you own a Intel Mac that\'s more than 2 years old -- you suck. :P The 128 textures run at 2048 x 2048. The 256 textures run at 4096 x 4096. In the stable release ( 20140114_182618), I can run up to 2024 textures on my Intel HD...
    8. XB-7

      Texture Display Issues on Mac (Stable/Dev)

      Kupu asked that I move this topic from his texture thread over to the bug section. Sytem Specs: Machine: Mac Mini 2011 Processor: i5 Memory: 12GB Graphics: Intel HD Graphics 3000 512 MB I don't have any issues displaying Kupu's realististic textures on the public release. I can't get the...
    9. XB-7

      Texture Pack,

      Since you\'re not having issues displaying the texture on your Mac, do you mind telling me what video card you have and what resolution you\'re using? And have you upgraded to Mavericks yet? I\'ll be posting this in the bug section, so you could answer there if you have time. Thanks!
    10. XB-7

      Texture Pack,

      I don\'t have any issues displaying Kupu\'s realististic textures on the public release. I can\'t get the cartoon textures to work though. And incidently, I can\'t get any of the textures above 64 working on the dev release. I wonder if the problems are related? However, I think the dev...
    11. XB-7

      What's the consensus on boarding ships?

      I boarded an undamaged pirate ship through the belly-door. I noticed I was able to take control of the ship, but unable to make any improvements - or sabatoge it. When I got my pistol out and tried to shoot out the core from the inside, the forcefield activated from within the ship. I haven't...
    12. XB-7

      Intel graphics card on my laptop, can't run the game

      I\'ve heard this said quite a bit. I\'d just like to point out that most Mac platforms use Intel video cards and currently Mac is supported by StarMade. I\'m running an integrated Intel HD Graphics 3000 and can support up to OpenGL 4.0. Although I can\'t display the shadows yet in the new Dev...
    13. XB-7

      Starmade really hits a sweet spot...

      Considering some of what I\'ve read about Schema\'s past experience with help on StarMade, I\'m happy to hear he\'s latched on to more appreciative talent. I\'m really impressed with some of the contributions others have been making as well -- like the textures. Thanks to everyone for giving...
    14. XB-7

      Texture Pack – Low Res, Minecraft Style + Clean GUI

      WOW, man... This texture pack and UI is cool!
    15. XB-7

      What are your memory settings?

      By default the memory cap seems to be a one gig. After regenerating my universe last night, I ran into a pack a pirates and high-tailed to back to the only store I knew of at 2,2,2. Since the Pirates decided to hang out there, I added cloaking to my ship and started off on my search for a new...
    16. XB-7

      Either the developers don't care, or they are going at an extremely slow pace. (rant)

      https://www.youtube.com/watch?v=kQFKtI6gn9Y
    17. XB-7

      City starmade

      That looks amazing. I really like the factory viewports. I\'ve tried to load Kupu\'s HD pack and hud bundle but the blocks wern\'t loading correctly. What texture pack did you use in that video and where would I find a tutorial on how to install it correctly? .... well I asked too soon...
    18. XB-7

      Radar Jammerly Challanged

      So I played with the numbers until I could figure that 4 x 33 chained power reactors outputing 33,472 e/s. That gives me 89 squares to build with including my core with both Cloak and Jammer working infinately. So I put together my science lab... not very cozy - just the essentials...
    19. XB-7

      Radar Jammerly Challanged

      So I watched a bunch of videos about setting up the Radar Jammer. The wiki was really helpful with the equations and the proper way to setup enough power, that I am able to run the Radar Jammer non-stop. Interestingly enough, I thought this Radar Jammer was also suppose to jam other ships in...
    20. XB-7

      Starmade really hits a sweet spot...

      Hi, I'm a fan of the Kerbal Space Program and have logged quite a few hours building rocket stages. I really wasn't expecting much from Starmade. Being a little under the weather and having a bit of time on my hands, I thought I'd check it out. I can't quite put my finger on it, but Starmade...