Search results

    1. M

      Intraship docking waypoints - teaching AI "how" to dock

      For a very long time, we have been interested in obtaining a "dock with" command for our AI drones and fighters/miners, etc. However, a ham-handed "dock with" command in the current AI only appears to be possible if the docks are mounted externally on any given ship and are easily accessible to...
    2. M

      life support systems

      Y'know, this calls for an old, childhood campfire rhyme... There once was a boy-singer who sat on his tuffet, Eating some kurds and whey. Along came a spider That sat down beside him, And the singer said "Never say never!" Nothing is ever a "nigh-impossibility" or an "impossibility." They...
    3. M

      Cargo Capacity Limitations

      Somebody suggested a similar topic: http://starmadedock.net/threads/new-cargo-system.719/ Of course, instead of mass limits within a plex storage block, it would determine the bay capacity as a function = bounded volume - accumulated volume of stored blocks.
    4. M

      Barracuda by montecristo

      logandavel Wow! I just logged on this evening to find this surprise in the fanart section (although I seem to be late to the party, embarrassingly). I'm honored you tapped my blueprint for modelling; the render looks great! :)
    5. M

      Put maximum sector size at 10,000, not 5,000.

      Ah, speaking of FTL -- In case anyone else is interested, I've been playing around with my own "honor system/roleplay" FTL to help bridge the distances with 10km sectors (great suggestion Ithirahad, btw.. I was quite chagrined to read that 5k was the apparent limit and elated when I read that...
    6. M

      A new way to repair ships

      I see -- but I'm still wondering.. Assume D's are live blocks and O's are destroyed blocks. DDDDD ODODO ODODD ODDDO How do I repair the two central O's if my beam can't touch them? EDIT: Ah, 0ldSkull ; way to ninja-post while I'm composing :p
    7. M

      A new way to repair ships

      Hm, interesting twist on repair beams. However, I do worry that, given a 3-block-thick wall, my beam will replace the outer blocks and the inner blocks (if I use it on the opposite side of the wall) and leave me unable to replace the blocks sandwiched in between. How would you account for this?
    8. M

      My next ship !

      The Amarrian Archon: I just love the color scheme and the simplicity of it's design. It's a carrier and it looks like one.
    9. M

      Space Station Screenshots Thread

      Now I totally need to start working on a glitzy nightclub...
    10. M

      Let's Talk Optimization.

      Point taken. :)
    11. M

      Gravity Orbit - Add an extra planetary gravity layer

      Azereiah That's a good point -- I didn't consider reorientation of the player. I totally agree, they wouldn't need to be reoriented unless they fell below the lower boundary of the extended gravity and entered the influence of the surface plate gravity.. I'd imagine that they'd then reorient.
    12. M

      Let's Talk Optimization.

      War Dog I agree that optimizations are critical for the game, and I think this is an important point to consider. However, are you sure that the biggest performance issues are coming from the economy and the number of entities in view distance? Correct me if I am wrong, but it seems as if the...
    13. M

      LRB-Barracuda 1.0.0

      A sleek, long-range bomber. 2x -- 7x7 under-wing turret mounts 4x -- 9x9 dorsal, side distintegrator munition mounts Canopied cockpit with flight controls! Radar-jam capable (only sustainable with the 5/block power update) Statistics: Power Storage: 50,000 e Power Regen: 6364 e/sec Shield...
    14. M

      Handheld weapon modular building/customisation (Other decorative items) repost from old forum.

      +1 for the custom item and weapon building. This would radically change the possibilities in creating close-up, first-person environments: Fighter/Ship Cockpits: Flight sticks, yokes, switches, levers, raised buttons, glass HUDs, screens, etc. Also, give lots of variety and character to those...
    15. M

      Now that we don't have disks for planets any more...

      Don't worry, I was just giving you a hard time! Positive statement: At least you get to make some of your builds even better the second time around. :)
    16. M

      Now that we don't have disks for planets any more...

      Ahhh, the pains of alpha... Don't worry - I think they plan to allow you to keep your developed disc planets in the newer updates that generate dodecahedral planets. Don't quote me on it, though. :)
    17. M

      Gravity Orbit - Add an extra planetary gravity layer

      Ithirahad Well, you could have the stations be either stationary or mobile, really. If you entered a build block on the planet, any blocks placed high above the planet would most likely orient to the planetary building grid -- thus, they'd be completely stationary (relative to the planet and...
    18. M

      Gravity Orbit - Add an extra planetary gravity layer

      I've been toying around with the more recent dev-builds, and tried to replicate something I saw in an old mushroom fleet video. In this video, players attempted to enter and maintain an orbit about a dodecahedral planet using the shifting gravitational directions. However, this was impossible...
    19. M

      Advice on enclosing cockpits..

      kupu Thanks for the tip on changing the textures - I may avoid this though, since removing the glass color for the cockpit also removes it for everything else. Blodge Yeah, I've noticed that effect - thanks for mentioning it. The only downside to placing the plex-glass right in front of the...
    20. M

      Advice on enclosing cockpits..

      I've been working on a new cockpit design. I really like the open look, which, unfortunately, disappears when I enclose the cabin in plexglass. Any advice on how to enclose it in plexglass without seeing block edges here and there?