Search results

    1. M

      The Happy Hauler - fulfilling the needs of industrial pilots everywhere

      Update #3: Been awhile since I last posted here... busy with work and life, but with some time in between brings...
    2. M

      The Thryn [Recruitment Limited]

      Will do -- I'll try to find you and give you a buzz.
    3. M

      The Thryn [Recruitment Limited]

      *Ingame Name: montecristo Starmade Skills: Playing computer games! Ah, okay for real I suppose -- let's see: design/build, logic systems, another warm body to soak up the shots in battle. Starmade Preferences: Definitely not mining! I do it because it is necessary, not because it is fun...
    4. M

      Planned Starmade as an Astronaut

      Question: Now that we have rails, how will that play into hand-held weapons? If we separate the functional and cosmetic aspects of the weapons (voxelized) as someone mentioned earlier, I could see all sorts of crazy gun mechanics. Mass Effect-esque expanding guns anyone?
    5. M

      RX9 Yorkshire BASIC - RX9 - Yorkshire MK2

      After some time, HHW is proud to present the second iteration in our YORKSHIRE line of heavy industry freighters! + Removable, modular large cargo containers + Rotating sideshields and container clamps to allow docking/undocking of compatible (51L x 25W x 11H) cargo containers + Multiple small...
    6. M

      New Councillor + Impeachment process

      Congrats Keptick! :)
    7. M

      RX51 Staghound-Basic - RX51 Staghound has been updated - Basic Model Mark 2 now available!

      Mark 2 Features: Redesigned interior Old interior torn out and new one built. Now with all manner of informative screens and even a loveseat to bring along your besotten galactic travelling companions! Shields Now with shield subsystems with ~6500 s capacity capable of improving your...
    8. M

      The Happy Hauler - fulfilling the needs of industrial pilots everywhere

      Update #2: Now that the weekend is over... Picture 1/1: The Windtalker from far away - technically this is one that's been destroyed. You can see the top on the left one and the side on the right one. Still need to add the light/window-esque details in the black spaces on the side. Also...
    9. M

      Implemented New Personal equipment: Flashlight

      Sigh.. there's a whole different thread on it, so I won't go on about it. Anywho.. I run Starmade on a craptop that gets maybe 30 FPS when things are running smoothly in-game. Yet, when I choose the "lighten" option in adv build mode, all the blocks lighten almost instantaneously. Why can't...
    10. M

      Hand Grenade and Military Shops

      If not in gravity, would the grenade float in a straight line?
    11. M

      A Manifesto on Fuel, Balancing, and Various Play Styles

      I second this. Honestly, if they add fuel, I think power capacitors should gain a huge buff. Instead of using a ton of power caps for a tiny bit of extra capacity, power caps with very large capacities could allow ships to charge up, fly around, shoot, and explore until power runs low, and...
    12. M

      The Happy Hauler - fulfilling the needs of industrial pilots everywhere

      Update #1: Have been using my holiday time... "productively"...
    13. M

      The Happy Hauler - fulfilling the needs of industrial pilots everywhere

      Welcome to the Happy Hauler Shipworks! Here we design, build, and test all manner of utility ships meant to make your stuff move faster and your credit balance climb higher*! *User's experience may vary. R51 Staghound Link: http://starmadedock.net/content/rx51-staghound-basic.1916/ PROS...
    14. M

      5102 - StarMade Resolutions

      Ah... resolutions? Probably to start posting and stop lurking? And focus on building non-military ships.
    15. M

      Help With Exterior Decorating

      Might you be referring to something like this? It is from a really old half-concept from a long time ago, but it has black and brown on top of each other to simulate multiple plates and to provide a color difference when etching detail into the hull...
    16. M

      Ideas for the new HUD, Hit-markers and weapons

      To be completely honest, I would personally like an option to remove the bars and information entirely from the screen IFF the same information was included in display blocks as new variables for the info previously in the hud(i.e. <creditsCurrent>, <speed>, <navigationWaypoint>, and...
    17. M

      RX9 Yorkshire BASIC MK2

      After some time, HHW is proud to present the second iteration in our YORKSHIRE line of heavy industry freighters! + Removable, modular large cargo containers + Rotating sideshields and container clamps to allow docking/undocking of compatible (51L x 25W x 11H) cargo containers + Multiple small...
    18. M

      RX51 Staghound-Basic 2

      The Mark 2 is here! After receiving feedback from various customers, engineers revisited the RX51 and scratched their chins until they realized that the ship needed more power. And engine thrust. After prototyping, the final Mk 2 design called for more engines, more power, more elbow...
    19. M

      Intraship docking waypoints - teaching AI "how" to dock

      @Azereiah Good point. :) @Vanhelzing As above! @NeonSturm I apologize, I probably wasn't super clear in the original description. You would be capable of designating multiple WP series, one for each docking module on your craft (if you wanted a specific docking path for each docking...
    20. M

      Intraship docking waypoints - teaching AI "how" to dock

      I agree, pairing the AI ships' movements to the mother ship would keep them motionless relative to the main craft. However, what about when you are flying the mothership at the server speed limit? Would not the AI ships be unable to make any movement along the WP path if the next waypoint lies...