Search results

    1. C

      The Catalogue System is Absolutely Broken and is Exploitable

      If it were to use shop ressources, I don\'t think any shop could ever spawn the bigger creations (some shops have 3 wedges sometimes. Yes, only 3.) So then... there\'d be no more point in saving those super-impressive builds you spend hours/days on. And I think those are definately the ones you...
    2. C

      Wedges

      I\'m not sure I understand your question... Have you tried pressing Ctrl?
    3. C

      Import Export of Space Stations

      With the current game mechanic, it can\'t happen. For a very simple reason: How saving/importing works for now at least is centered around shops. Where would you buy your station? The shop! But then oops, it doesn\'t move, it\'s a station. Derp. So yeah, until the mechanic is tweaked to allow...
    4. C

      Cockpit's

      I don\'t know if the option to jump between core-computers has actually been made after all, but to change cockpits you use the arrow keys in Flight Mode. Also, BUMP because please, cockpits which lets you see behind you.
    5. C

      Corners fit all positions. [locked]

      It really bugged me how the wedges had more positions than the corners. I\'m really not sure why you would even have things that way...
    6. C

      Docking Clamp

      Aesthetically (is that the word?), it makes a lot of sense. With a hangar and a docking bay set in a limited, finite space, it makes a lot of sense. In fact, it\'s a great idea. The only thing is people saying something about up and down... This is space, it dizzily has no up or down. @_@
    7. C

      Problem with planet station

      Using M places a block in space in front of you. That block costs 1 million. If by accident it were to be misaligned and you removed it, there is no refund. With this in mind, I reveal to you the horrible truth: Using M doesn\'t align with the grid of whatever you\'d try putting it on. Much...
    8. C

      Radial gravity block

      that\'s where the coding gets tricky and annoying to do.
    9. C

      Autopilot

      ...do a bit of research before pushing their demands to the forums? Gosh. Not only people are making threads and topics that have already been made countless times, but suggesting things that are actually planned on the dev\'s public todo list. Granted, that list should be accessible from the...
    10. C

      Character Selection Screen

      It has aspects of it being adventure-ish, [...] but that desicion is entirely up to you, not pre-determined. You just explore, build, and destroy. Much like any other Sandbox game. I think that answers the point doesn\'t it..? It isn\'t an adventure game, but mostly a creation/sandbox one. If...
    11. C

      Character Selection Screen

      ..now not only people want to make this minecraft [sigh], but now they want to make it like Skyrim too? Sheesh. Let\'s remember people, this game is all about going BEYOND the sky rim and into space! (See what I did there?)
    12. C

      Beating Cloaking

      Are the compromise. Cloaking ships that work are essentially built with nearly nothing more than generators, a few thrusters, a core, and cloak modules, However, in order to make it fair towards the crazy restraints of viable functional cloaking ships, these sonar pulses should require an...
    13. C

      Raidable Shops

      Buying from shops as it is is already a ridiculous robbery.
    14. C

      Obfustication, why?

      I wouldn\'t say it\'s a bad idea, but I wasn\'t expecting to look at the game\'s code until late alpha or even Beta. Not that you couldn\'t or shouldn\'t before, I just wasn\'t really expecting it. I think both sides of the fence hold valid points, so in the end, the final word will have to...
    15. C

      Obfustication, why?

      I did like the SYndicate, and I did enjoy the reboot, but only because I didn\'t ever compare it to the actual old game. They\'re nothing alike if not more than by somewhat similar universes. And the universe is what I liked diving into, rather than the not-so-astonishing mechanics of the 2012...
    16. C

      Massive Balancing needed!!!

      MASSIVE BALANCING: EVENTUALLY!
    17. C

      Red Gentlemen

      Pleeeeeeeaaaase tell me that a red star, preferably with a yellow/white outline, will be mandatory on all ships flying under the faction\'s flag, whose sizes allows it to not look retarded. (But you can have those smaller ships be mostly red in color, for exemple! Hahaha, if I were more fond of...
    18. C

      Obfustication, why?

      I agree that programming is a lot mor eefficient and robust when you have more than one brain looking at the code as it\'s being written. As a matter of fact, other people will spot flaws you were just working on like neons signs, while you can\'t really get why it\'s wrong just yet. Just like...
    19. C

      Obfustication, why?

      All of this is true. Which is why I love what Starbreeze did with Syndicate with their PC release.
    20. C

      PlexLifter In Ships

      Considering plexlifts only go one way (up), and that \"flying\" inside the ship from one deck to another breaks your sense of realism or whatever.. then how does it make more sense to jump down the elevator shaft to the deck below? RAMPS! Ramps are the future!