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    1. C

      A very simple passcode /access suggestion

      So I don't have a big post or some elaborate re-definition of what space combat is for you guys, I only have this tiny tidbit of a feature which honestly, shouldn't be that hard to implement, on paper at least. Pass codes for plexdoors, plex storage, and perhaps even shipcores. You don't need...
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      Fighter / Capital Ship distinction

      As far as needing to be inside interior to replenish Oxygen... all you\'d need would be a powercore. Because honestly, if piloting the ship from the core didn\'t replenish your oxygen or depleted it, then honestly, shove that breathing mechanic up its creator\'s ass and go home. Therefore, the...
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      Magnets

      Sorry I had to. Someone had to. The magnets I would love to see would be for SAS modules, so that DOCKED ships using the current system would ALIGN their magnet to the docking point\'s magnet. That way you could walk from your ship onbaord a station naturally! As long as the designs are...
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      On a lighter note...

      Yeah, as you said, there\'s only workarounds you can do to deal with the wedge rotation thing. Though I think it\'ll eventually be more manageable, since when I was also trying to pull off a \"one face\" animation and brought it up with Beet for a possible trick, he told me he thought about...
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      Problem with custom blocks

      That\'s what I do and it works. One error I made often without realising was just a dumb thing. Did you make sure to save the files? DId you make sure the ID in BlockType.properties was FREE? In block editor, once done, did you SAVE before exiting? Are you sure you\'re in the right folder? I...
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      The Pixie Goddess

      and amazingly gorgeous work. Who cares if it works or not, it looks sublime. Also reminds me of this a lot, only more colorful. Great job on this.Love the details and patterns on the wings. Wasn\'t that much a fan of the ass for some reason, though. :P
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      How to create custom blocks ?

      it\'s for the icon displayed in inventory in game. I know that right now my blocks don\'t have any.
    8. C

      How to create custom blocks ?

      and simplest way I\'m aware of and use is to directly go in the files. First: ~\\StarMade\\data\\config\\BlockTypes.properties It\'s a big list. Of blocks and IDs. Step one is to add your new block. Give it a name and an ID that\'s not taken. (Just go for a number higher than 350 by a large...
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      Flares (2 New Blocks!)

      tHE wAY yOU wRITE rEALLY bOTHERS mE.
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      Buying recipes with credits - because it makes sense

      This isn\'t Starbound.
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      Programming ships in Lua?

      EVENTUALLY! Maybe.
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      Largest Build So Far?

      wanted to build an artificial thing the size of New Mexico. I don\'t think he had ever even launched the game though.
    13. C

      StarMade: Stuff

      And I love the eventual sector-orbit. It should indeed be very more easy on the logics. Day-night is a temporary loss, and I don\'t think it will impact the gameplay too much. It was sure a nice mechanic, but through and through, a lot of the time you\'re actually in space more than on a...
    14. C

      Custom blocks suite

      UPDATE! Just some peculiar stuff going on and how I intend to make use of it. Either way, there\'ll likely be designated blocks for designated orientations, at this rate. As for wedge animation, it seems vowed to failure unless you don\'t mind animating all the faces with the same thing...
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      I am an alchemist, I turn soil into L5

      Cacti are awesome. It\'s only logical you get awesome from them
    16. C

      Custom blocks suite

      So as I was going to start building a CIC room on my current ship project, I figured it would be much nice to actually have screens and stuff. I've been experimenting with wedges and one-face animations and some things pose issue. Anywho, here are the rough results of the wedge experiments for...