The problem here, is that difference between sandbox world simulation and science fiction movies, the closer a simulation gets to being sandbox the less the ships seen in Sci Fi movies make sense. In Star Wars and a lot of movies / anime the setup of the vehicles is designed based around WW2 naval combat, large capital ships and carrier groups with fighters mainly because this provides a visually intersting and easily identifiable metaphor for combat not because it makes any sense in terms of actually fighting in space. Space shooters generall have aped this style of combat (planes in space) as they are copying the movies. Now StarMade gives a semi realistic space simulation and modular build tools, peope are not restricted to ships that try and copy the movies/WW2 ships so they can build ships that make actual sense in terms of the simulated world.
However I feel there should be a balance and a few more restrictions to force a more aesthetic design for example thrusters should have be exposed at the edge to provide thrust, and I think you should have to have attitude control thrusters to turn/strafe.
Symetry could provide bonuses to systems.
Maybe sheils, power, weapons need need to away from engines and each (some sort of interference, reducing output) this provides a requirement for seperation/nacelles etc.
Systems should not be protected by shields maybe, or get less protection, meaning hull is required to armour them, or rebalance the weapons to provide a Shields, Armour v Missiles, EMP, lasers
Bigger weapons systems should require more computers maybe, weapons over a certain size should
Oxygen in ships would be a great idea as well, would be awesome if say having a section trees etc could provide CO2 scrubbing...
This way you enocurage ship building rather than componnent lumping, you are still going to get ugly fucntion ships though in any competitive game. I think you\'ll see a PvP/RP/PVE split with different rules per server.
However I feel there should be a balance and a few more restrictions to force a more aesthetic design for example thrusters should have be exposed at the edge to provide thrust, and I think you should have to have attitude control thrusters to turn/strafe.
Symetry could provide bonuses to systems.
Maybe sheils, power, weapons need need to away from engines and each (some sort of interference, reducing output) this provides a requirement for seperation/nacelles etc.
Systems should not be protected by shields maybe, or get less protection, meaning hull is required to armour them, or rebalance the weapons to provide a Shields, Armour v Missiles, EMP, lasers
Bigger weapons systems should require more computers maybe, weapons over a certain size should
Oxygen in ships would be a great idea as well, would be awesome if say having a section trees etc could provide CO2 scrubbing...
This way you enocurage ship building rather than componnent lumping, you are still going to get ugly fucntion ships though in any competitive game. I think you\'ll see a PvP/RP/PVE split with different rules per server.