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    1. M

      Brainstorm This Missile ammo brainstorming

      No, that and your other scenarios are not going to happen. If the amount of ammo in my cargo decides a battle, then I will just stock enough ammo. So if the average battle drains 1000 missiles, I just buy 1,000,000 for the next 1000 battles and never run out of ammo ever again. And if you add...
    2. M

      Power - Turret power issues and ship recharge issues

      The power regen seems a bit strange right now. Yesterday I did some tests with turrets on a station with 2m power reserve and a turret requiring 72k power for shooting, and it kept spamming me with not enough power error messages and ceased firing in between shots despite the more than enough...
    3. M

      Scanner Data

      To be honest, that was actually what I had expected scanners to do when I first used them: give me details about ships and stations around me. The actual use feels a bit strange to me: cloaker vs antenna, the one with the biggest pole wins. Um... yeah. Some ideas how I would imagine the system...
    4. M

      How many missile at once and/or per second is too many?

      Judging from the flight-path I see with my heat-seekers, I guess that missiles are updated about 4 times per second to adjust for the target's movement. So with my 4 groups that'll be 40 * 4, so 160 updates / second while the missiles are flying. I am sure there is room for improvement here...
    5. M

      Fix missiles so they are actually useful.

      I do not see that missiles are broken either, in fact I consider them powerful yet very well balanced. If you take missile/pulse for example, you get the single, most devastating weapon in the game. If you just build 80 blocks total of that combination, you get a missile that deals 140,000...
    6. M

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      I like the idea in general (details could be a bit different, but.. details). I'd love to be able to recruit not only a handful but many crew members, learn them over time, and eventually be the head of a big company that rules the universe (similar to the X-series). If crew members would...
    7. M

      Single player should have its own balance

      I am not sure what you are talking about. At the current state of the game, I can make 10 million in 2 hours with standard settings without either mining or fighting, just by converting asteroids into carved materials. If I would actually optimize that, I could be a lot faster. Then I can go to...
    8. M

      Brainstorm This Missile ammo brainstorming

      What I would do if missiles would require ammunition: buy a ton of ammunition and put it into the missile computer (or related storage unit) and effectively my missiles run indefinitely again. What I would do if ammo prices would be so high, that buying huge quantities was unreasonable: use...
    9. M

      Bobby and how to improve him

      Hi and thanks. I am aware of the details you mentioned, but this is a suggestion forum and I gave a suggestion.
    10. M

      Bobby and how to improve him

      I must say I have been very impressed by Bobby and his ability to steer any form of ship and turret nearly flawlessly, so as the first thing let me thank you for that impressive AI that we can use even at this early alpha time. There are however a few things where I think Bobby can be improved...