A couple of questions based on my experience as to whether some things are working as intended. I have a large ship with over 150 mill power and have power reactor recharge at over 2.1 mill/sec thru brute force. (not a fan of the current softcap) This ship is equipped with self powered and tested to be self sufficient turrets.
My first issue concerns the turrets. As stated these have been tested to be power self sufficient. My point defense will fire all day undocked from the mother ship. My larger turret will do the same and I have the power recharge in a way that a full charge is established before the firing cool down completes. My understanding is turrets will draw their own power first and then draw from the ship as needed. Either I am not understanding this correctly or possibly this is not working as intended. In testing my ship drains down on power and one tactic I have been forced into to regain power is turning off the turret AI. This tells me that the supposedly self sufficient turrets are draining ship power when they have no need to touch it at all.
My second issue is power recovery of the ship itself. I have a hard time believing the 2.1 mill/sec recharge on power is working as intended either. 60 secs at 2.1 mill per sec is above 120 million power. If I were to fire everything I have , Turrets aside as they should be powering themselves, I might be tickling 60 mill usage. On my ship that leaves 90 million power. The minimum on my big guns recharge is 45 secs as they are miss/beam homers. In 45 secs of recharge I should expect 90 million power. Its not there. (UPDATE - second issue mostly resolved although I still question the math in general. A weapon system change helped - Didn't take into account how ridiculous overdrive effect is)
I will keep reviewing and tweaking my ship, but I am hoping to get some answers here as well because this math is not adding up.
My first issue concerns the turrets. As stated these have been tested to be power self sufficient. My point defense will fire all day undocked from the mother ship. My larger turret will do the same and I have the power recharge in a way that a full charge is established before the firing cool down completes. My understanding is turrets will draw their own power first and then draw from the ship as needed. Either I am not understanding this correctly or possibly this is not working as intended. In testing my ship drains down on power and one tactic I have been forced into to regain power is turning off the turret AI. This tells me that the supposedly self sufficient turrets are draining ship power when they have no need to touch it at all.
My second issue is power recovery of the ship itself. I have a hard time believing the 2.1 mill/sec recharge on power is working as intended either. 60 secs at 2.1 mill per sec is above 120 million power. If I were to fire everything I have , Turrets aside as they should be powering themselves, I might be tickling 60 mill usage. On my ship that leaves 90 million power. The minimum on my big guns recharge is 45 secs as they are miss/beam homers. In 45 secs of recharge I should expect 90 million power. Its not there. (UPDATE - second issue mostly resolved although I still question the math in general. A weapon system change helped - Didn't take into account how ridiculous overdrive effect is)
I will keep reviewing and tweaking my ship, but I am hoping to get some answers here as well because this math is not adding up.
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