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      New Salvage Balance.

      What's wrong with fleet mining? My drones have to have their center of mass ON the core or else they spazz the heck out, but other than that it seems to work OK. The new balance is great for it too, as you can make much smaller drones that still mine out alot.
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      New Salvage Balance.

      If players have to dig through long threads or ask someone on a server just to understand one of the first game mechanics, I think that's a big problem. In fact, that's exactly what I had to do with salvage beams recently. I haven't played much since salvage worked like this: Salvage Cannon -...
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      New Salvage Balance.

      Mostly yeah. Only thing I'm worried about is new players building large arrays, whether from old tutorials or common sense, without some kind of warning that arrays over a threshold are useless. Normally I wouldn't worry, but literally the first thing a brand new player does is build a salvage...
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      New Salvage Balance.

      Just noticed that salvage beams do 10 damage per module now, instead of 2: So the optimal salvage cannon array size is now 19 instead of 91 like the old builds. However, I'm not 100% sure if block HP is still 200, and the initial tick is 10. What are those entries called in the server...
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      Dev-Thread: New Shielding System in devlopment

      I accidentally deleted a giant portion of the ship right when the game was saving (I have the advanced build max dimensions extended past the official limit), game hung, when I eventually restarted more than 1/2 the ship was gone. It's probably somewhere in a backup, yeah, but it was just a...
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      New Power DEV Thread

      Yeah my stabilizers broke too, even ona tiny ship. Relogging helped. Also, I gotta say, the scalability of this new power system is... Interesting. Building titans is kinda hard, but if you don't care about looks, death cubes scale better than ever... And I'm not sure that's such a great thing.
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      Dev-Thread: New Shielding System in devlopment

      Bubble size, 2500 meters. Ship was only a few million blocks. And yeah, unfortunately I managed to corrupt the ship before I could test the shields on it :P Also, I may have missed it earlier in the thread, but do we have any good stats for the reactor shields the chambers can make?
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      Dev-Thread: New Shielding System in devlopment

      Well that's just it, I'm making a death cube in .154 right now just to learn the ropes, as I've been away for over a year. The shield regen radius appears to scale linearly with block count, which means it gets MASSIVE on big ships. Right now I'm at 2500 meters, and I'm still using less than 1%...
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      Dev-Thread: New Shielding System in devlopment

      Wait, so stabilization increases power consumption? Does it increase generation proportionally? I don't understand, b/c right now I'm at 100% stabilization, and my shield generators are consuming 0.1e/s/b recharging shield capacitors as I add them.
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      Dev-Thread: New Shielding System in devlopment

      So recharge power consumption is just a placeholder now, right? 0.1e/sec/block seems quite low. Also, if the goal is to break up the shields of big capital ships into multiple units, I can tell you right now that the new system doesn't really accomplish that...
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      Is it time to GreenLight Starmade?

      People used to technical mods would ask a lot if balance/mechanics questions at first, but it wouldn't be too bad. But oh, the vanilla masses... There would be a billion posts asking how to open the crafting table or move faster.
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      Is it time to GreenLight Starmade?

      Oh we'd know :P The massive exodus hasn't really started yet... You'll see the mature (desirable) modded MC community leave en mass if/when Microsoft kills Forge or take aim at public modpacks. The less desirable vanilla masses would only leave all at once if MS starts clamping down on big...
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      Is it time to GreenLight Starmade?

      I think I agree with you now. There shouldn't be a big push until Starmade is easier for new players to pick up, and until it more closely represents the final state of the game. However... The community still seems a little small. I only see 10-30 people on each of the 2 main servers at any...
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      Is it time to GreenLight Starmade?

      Most of that is true... I'd just hate to see other voxel games absorb that massive user base that StarMade deserves. However... Minecraft was NOT dead. Vanilla was declining, but thanks to the Bukkit fiasco and now the Microsoft acquisition, the massive modding community is just now in...
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      Is it time to GreenLight Starmade?

      In case you live under a rock, Microsoft just bought Minecraft, and the community is deteriorating fast. CPW (a big Forge dev) just left modding. The MC community (especially the modded MC community) is desperately looking for blocky alternatives right now... Schine, if you're reading this...
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      OpenAL Binaural Audio

      Yes, that eerie silence... still, why not add it in now? FYI this only works with headphones/earbuds.
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      OpenAL Binaural Audio

      TL;DR: Add a binaural sound option to the starmade launcher, for headphone users. It's a simple OpenAL ini option! Long version: Headphones are great for the money, but unlike speakers, the L/R channels are completely isolated from each other. Due to the (amazing) way the human brain actually...
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      Kinetic gun/mass accelerator

      I know, but it wouldn\'t be hard to add in a later update. It isn\'t an overhaul, it\'s just adding a new weapon and modifier to the existing system. EDIT: The force/recoil part would probably require integration with the physics engine... Otherwise these are very similar to AMCs. That...
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      Kinetic gun/mass accelerator

      Yes, this could actually fit in and add some interesting combat elements! The names do need some work though... Maybe \"Repulsor Beam\" for the laser, just \"Repulsor\" for the pulse. Also, hulls are a bit unbalanced atm. On large ships, sizable AMC Arrays have no problem \"coring\"...
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      Kinetic gun/mass accelerator

      Yes, we already have AMC "cannons", but they don't act like real ballistic weapons... they're just slow partical cannons. What I want is a real mass accelerator that sends hunks of metal plowing into another ship. Unlike AMCs, they could penetrate into the hull, sometimes bounce/reflect off...