It's more an issue with the underlying physics. We need collision detection. Period. The problem is that the current algorithm checks every block when it gets close to another entity. When the reactor is on the inside of the ship, it is literally checking every block in that reactor to see if...
Man, I am surprised at all the drama over this update. Ever since becoming active in the forums, the foremost issue with SM has always been the lag. No matter who I asked. So Schine comes out with a block that helps reduce lag in a specific area of the game and people get pissed off because...
This sounds really good to me, although I do want to point out that the usual image of a wormhole forming a funnel is kind of misleading. Those images usually display space as a 2 dimensional plane instead of 3 dimensional. Most games stick with the 2d representation of wormholes and I...
I personally like this idea. It actually sounds a lot like what i imagined pulse would be when i first heard about the pulse system. As far as the issues with it knocking out the shields of multiple ships, that can be balanced through its maximum possible range, total shield damage output...
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