What about implementing an additional form of FTL travel called wormhole generators, like in stellaris:
Empires with access to wormhole technology can create sophisticated wormhole stations that reside in sectors. In contrast to other methods, wormholes create a temporary but direct connection between two sectors.
Ships that use wormhole stations experience instant travel between sectors and, as a plus, do not need to be equipped with any special modules. There is also the benefit that entire fleets can use it to go all at once but, the bigger the fleet/combined ship mass, the longer a portal takes to spawn.
There are a few flaws in the system;
Just add a wormhole generator and wormhole subsidizer block, the subsidizer would decrease the time required to generate the wormhole.
The larger the combined mass of ships in the area where the wormhole is being generated at the start of generation, the higher the intial time required.
The time required is then reduced depending on the ratio between the total ship mass, and the number of subsidizers on the wormhole station.
As mentioned above there would be a minimum generation time required.
Any ships within (x) distance of the wormhole will be sent through once generation is complete.
Wormhole stations could have a large radius (many times that of a jump drive).
This would work very well with the new fleet system, and allow you to easily move your fleets around your territory without all ships requiring jump drives.
So, to recap:
-2 new blocks, can only be placed on stations
-Faction members with required rank can request wormhole generation in their current location if within (x) systems of the generator
-Time wormhole takes to spawn is dependent on wormhole station and total ship mass in the area.
-Has a minimum required time.
-Wormholes can only be between the wormhole stations sector and another location within range.
What do you guys think:?
Empires with access to wormhole technology can create sophisticated wormhole stations that reside in sectors. In contrast to other methods, wormholes create a temporary but direct connection between two sectors.
Ships that use wormhole stations experience instant travel between sectors and, as a plus, do not need to be equipped with any special modules. There is also the benefit that entire fleets can use it to go all at once but, the bigger the fleet/combined ship mass, the longer a portal takes to spawn.
There are a few flaws in the system;
- One end of the connection must terminate in the same system as the station. This limits the mobility of fleets when operating on the offensive, unless new wormhole stations are built.
- A single station can only generate a single connection at a time. In order to adequately keep up with high volumes of traffic (such as multiple separate fleets incoming or outgoing for attacks, patrols, or retrofits), building multiple wormhole stations is a must.
- For very small or very large fleets, the system is somewhat inefficient; it will always take at least (x amount of time) to generate a wormhole. However, it can also take well over ((x amount of time)) to generate a wormhole large enough for a single massive fleet.
- Wormholes cannot be created inside enemy territory
Just add a wormhole generator and wormhole subsidizer block, the subsidizer would decrease the time required to generate the wormhole.
The larger the combined mass of ships in the area where the wormhole is being generated at the start of generation, the higher the intial time required.
The time required is then reduced depending on the ratio between the total ship mass, and the number of subsidizers on the wormhole station.
As mentioned above there would be a minimum generation time required.
Any ships within (x) distance of the wormhole will be sent through once generation is complete.
Wormhole stations could have a large radius (many times that of a jump drive).
This would work very well with the new fleet system, and allow you to easily move your fleets around your territory without all ships requiring jump drives.
So, to recap:
-2 new blocks, can only be placed on stations
-Faction members with required rank can request wormhole generation in their current location if within (x) systems of the generator
-Time wormhole takes to spawn is dependent on wormhole station and total ship mass in the area.
-Has a minimum required time.
-Wormholes can only be between the wormhole stations sector and another location within range.
What do you guys think:?