Search results

    1. J

      NO ONE NEEDS THE SUBJECT LINE REPEATED IN THE BODY OF THE TEXT.

      I agree its awful to force myself to stop trying to read that first pointless line
    2. J

      Fix Navigating to coordinates to be a STRAIGHT LINE!

      I am too scared to ask why there is \"rotation\" of sectors... Just a growing three-dimensional cube system forsectors would of been fine surely...? I don\'t ever see planets orbiting stars or things like that so whats with the rotation thing seems like it needs to scraped for something simple...
    3. J

      Shield Power Should Be Proportional To Surface Area

      I like the idea of distributing shields based on size of ship - beats the current method of \"hardcore down to poo\" the more you go etc. It can be measured and recorded in BUILD mode only. Basically the client or server does a calculation on total visible blocks on the ship upon leaving...
    4. J

      Intensify Planet Gravity

      As all planets in this game appear to be the same size and are all solid, they should all have the same hardcore giant-ship marooning gravity. I think intelligence needs to be brought into this game - if you are stupid with your ship pay the price, in money to hack on temporary thrusters, or...
    5. J

      Fix Navigating to coordinates to be a STRAIGHT LINE!

      What kind of poor defence against implementing this is this really? Having to remember where abouts on the screen some coordinates are and manually flying there? wtf lol. So basically what you are saying is, continue spending double the time/effort going around in a zig zag fashion in order to...
    6. J

      Fix Navigating to coordinates to be a STRAIGHT LINE!

      I don\'t grasp what you are saying here, the sectors you pass through going left and right have to load, so whats the problem cutting through? THe server will load sectors more quickly if flying in a straight line (because you arent wasting time going left, then right, then up, which slows down...
    7. J

      Intensify Planet Gravity

      I was flying some 300 mass type of ship and landed on a planet because I felt like it. I noticed I could not "escape" the planet's gravity. I thought what a MAGNIFICENT concept. I had to strip away some of the ship to get it to finally escape the gravity (I think falling off the edge is...
    8. J

      Fix Navigating to coordinates to be a STRAIGHT LINE!

      This is how Starmade directs you to a set of coordinates you enter: ------| | -------| | WHEN IT SHOULD BE: \ \ \ \ No turn right, go up, turn left, turn down, turn right, turn backwards... its annoying constantly having to move mouse for long trips...
    9. J

      Warp capability

      YES to this. Warp. It can cost money if needed or parts or whatever....
    10. J

      Possible ways to boost performance around large entities.

      Starmade does not have FPS issues. It runs FASTER than minecraft. The crazy lag is when the server\'s cpu hits 100% and can\'t keep up with producing all the blocks for you to see (as far as I can tell). Disabling animations and other client-only options will NOT help speed the game up. Only...
    11. J

      Option to turn off engine animations

      This is a dumb suggestion Where is the -1 button
    12. J

      Fix the Following Critical Bugs

      Star Made right now as is, is a great game. I will be buying a copy soon - I haven't from pure laziness nothing else. This game reeks of good design and magnificent thought in making a "build your own ship in universe" game. Truly magnificent. You the player, reading this now, have no idea how...