Recent content by Vvolodymyr

    1. Vvolodymyr

      ... Taking a break ...

      ... Taking a break ...
    2. Vvolodymyr

      StarMade players and their interests!

      Just trying to get a collective sense of what StarMade players like - maybe get a common denominator of the kind of people we are, what we like to do, which probably contributed us to playing this game. I'll start off with myself: Like to tinker with PC's never played minecraft played...
    3. Vvolodymyr

      Ways to bring new players to the game

      OK, so - I like space!!!111111111 and spacestations, and spaceships! Making any kind I like visually. Making them work better. That's the attraction for me right there. I think Identifying the related interests of current player base and having a marketing campaign to target people in those is...
    4. Vvolodymyr

      Cargo Modules - "Invisible Blocks" - cause significant FPS loss

      Best matching thread to my issue. I still have this problem - when I turn in the direction on where the cargo space blocks are (my main storage area) - my poor computer's fans start screaming like mad, seriously heating up my PC..... Before this gets addressed on technical level, does anyone...
    5. Vvolodymyr

      Bug 30% Shader Critical error v0.199.535 linux

      Yaay :) - the 535b workssss :) Edit: tried singleplayer and mp server. Both work fine without errors or login problems.
    6. Vvolodymyr

      Pheeeew - Finally! Tidied up and annotated my power Recharger set-ups...

      Pheeeew - Finally! Tidied up and annotated my power Recharger set-ups https://starmadedock.net/content/esu-power-pack.6457/ :) :) :)
    7. Vvolodymyr

      ESU Power Pack - ESU Power Pack

      Finally Tidied Up, Color-Coded, and annotated with display modules
    8. Vvolodymyr

      Scanner-Jammer Interactions

      No problem. I never even considered adding more than 1 cloaker & 1 jammer before I found this out on forum. Batavium pretty much covers the whole thing in his post.
    9. Vvolodymyr

      Scanner-Jammer Interactions

      Oh no-no. It's been pointed out to me on the forum like a week or so ago, that having more cloakers / jammers than scanners will mean that you can scan and not decloak/dejam yourself. Of course, the scanners have to be at least balanced (see in ship>structure>scanner system OR weapons...
    10. Vvolodymyr

      Scanner-Jammer Interactions

      My overall impression from using these systems: - From all 3 - jamming is the easiest :more jammer blocks, which weigh half the regular system block, but same power usage which is not significant (as for me) - Adding more cloaking units is about as difficult as designing a perma-cloaker to begin...
    11. Vvolodymyr

      Bug 30% Shader Critical error v0.199.535 linux

      Yeah, I just don't feel like messing with that stuff this time. I'll just wait till it's fixed & stay on 472 for now ... :/
    12. Vvolodymyr

      Bug 30% Shader Critical error v0.199.535 linux

      Same OpenGL I'm using the latest updated Intel Drivers (with that Intel tool) But that shouldn't matter - cos 472 and 492 versions work just fine. A quick search through the forum suggests this same thing crops up now and again, when new updates are out.
    13. Vvolodymyr

      Bug 30% Shader Critical error v0.199.535 linux

      Right - 16.04 - mine is 64bit. Using the bundled java
    14. Vvolodymyr

      Bug 30% Shader Critical error v0.199.535 linux

      Linux, Shadows off VertSync Off and On - same Didn't have this in 472 or 492
    15. Vvolodymyr

      The turret thread

      I think I read somewhere in the forum like a month ago - one guy tried logic-switching the turret axis for a fixed docker for the duration of the cargo transfer and it worked for him. Haven't tried it myself though. Anyone can confirm?