Recent content by Tobie

    1. Tobie

      Way to make LUA computers in game without laggs

      Couldn't Lua computers be run by clients? I dont think that they would be something that would be terribly vulnerable to exploitation (If I understand correctly its just a much more sophisticated method to control the same things logic would, as well as a potential way to customize AI...
    2. Tobie

      Lights should light other entities

      It probably wouldn't be worth it performance wise if all lights could light all entities (making them all dynamic lights). I do agree that there should be something like a spot light though. If dynamic lights had their own block, it would be relatively simple to take some measures to reduce...
    3. Tobie

      Suggestion: (Space)shipyards, new group types, ship classification

      But a state of conflict within an organization isn't war either. Well you could perhaps make an argument for civil war, but that is hardly relevant in this case. And my apologies for getting on your case when English isn't your first language.
    4. Tobie

      Suggestion: (Space)shipyards, new group types, ship classification

      Given the entire and absolute lack of any other kinds of ships in StartMade (I have yet to see any boats, or water for that matter), there isn't any real need for the accuracy of the term spaceship. I also strongly disagree that it sounds better, either phonetically or practically. Also, good...
    5. Tobie

      StarMade Mandatory Ship Aesthetics

      TLDR: - OP's system is likely less creatively restrictive system than the current one, at most it is just restrictive in a different way. - Due to the incentive to have empty volume because of inter-system interference, we will now have much more room to put rails in our ships without impacting...
    6. Tobie

      Change to game systems scale.

      then your main gun is too big, is using secondaries/effects that have power multipliers, or you have too many groups hooked up to the same computer (iirc each group causes 10% increased power consumption for the whole system).
    7. Tobie

      [QOL] Entity docking

      It would be nice to have the ability to right/left click on a dock with a blueprint in your hotbar. causing that entity to be placed into the dock. Bonus points, if the blueprint would not be consumed, just the blocks needed to create the entity in question. Other than just making docking lots...
    8. Tobie

      Tobie's Tin Cans [UPDATE: 04/22/2015]

      Full Album Crisis BattleCruiser
    9. Tobie

      Scatter missiles...

      I made a bunch of suggestion along these lines recently in this thread.
    10. Tobie

      Arithmetics and Logic

      How about, instead of adding a bunch of new logic blocks, we could write simple procedural code into a display block. Said code would parse the conditions of all of that display block's inputs and/or outputs and send a signal, or perhaps even code-configured pulses, depending on the results of...
    11. Tobie

      Weapons Panel Improvement

      It would be nice if you could put two weapons in the same slot, and have the first weapon bound to left click and the second bound to right click.
    12. Tobie

      Shrike Bomber Drone MK2

      Shrike Bomber Drone Full Gallery First attempt at a drone. Stats: 1677 Shields 1676 E/S Weapons: Missile/Cannon/Overdrive 1/1/0.5 450 DPM 1500 E/S 3 Second Reload Defenses: Twin AMS Turrets Cannon/Cannon 1/1
    13. Tobie

      Tobie's Tin Cans [UPDATE: 04/22/2015]

      Shrike Bomber Drone Full Gallery Download First attempt at a drone. Stats: 1677 Shields 1676 E/S Weapons: Missile/Cannon/Overdrive 1/1/0.5 450 DPM 1500 E/S 3 Second Reload Defenses: Twin AMS Turrets Cannon/Cannon 1/1
    14. Tobie

      Tobie's Tin Cans [UPDATE: 04/22/2015]

      Thanks :D
    15. Tobie

      Tobie's Tin Cans [UPDATE: 04/22/2015]

      Broadsword Heavy Frigate Full Gallery Just the shell and some turrets complete so far. Intended for use in fleets in an anti missile and tackling role. As far as internals go, the core room bridge, and the hallways/gravity elevator that connects them are done. Future Plans: Add animated...