Recent content by RogueXenoRenegade

    1. RogueXenoRenegade

      Prerelease v0.200.250

      I think they might need to take in some core design framework like mass and e/s energy being the only limits to players creations. Power update needs to be redesigned it seems like a small group of hardcore players had way to much influence in the process. As a player in a beta game I expect my...
    2. RogueXenoRenegade

      What makes a good mechanic?

      stabilizers don't work for gunship sized supports/player pirate class size craft. make having a small early game mining vessel impossible. the shields should be reverted back to what they were before, the integrity mechanic makes it so my damn laser pistol can pierce shields way larger than it...
    3. RogueXenoRenegade

      Suggested Market System/Automated Shops

      Durendal5150 AWESOME IDEA. -support
    4. RogueXenoRenegade

      Read by Council Make Copy and pasted blocks link with selected controllers

      We have all been there, your building something on a large scale and your making the weapon battery or some other giant thing and then you need to slowly link each group separately. I propose that paste checks if you have a controller block selected with c and tries to apply both the master of...
    5. RogueXenoRenegade

      Suggestion Require Purchasing The Game To Vote

      Totally for duke of realms idea
    6. RogueXenoRenegade

      Read by Schine Semi-vague Lua Computer Suggestion

      It is much easier to learn code by looking at someone elses than it is to read a wiki. Doing basic stuff isn't that hard.
    7. RogueXenoRenegade

      Read by Schine Semi-vague Lua Computer Suggestion

      I understand more c++ code than i do redstone logic systems and I understand even less of starmades logic. So ya get me a if statement or while statement any day.
    8. RogueXenoRenegade

      Read by Schine Semi-vague Lua Computer Suggestion

      Totally not happy that logic blocks are destructible in fights either.
    9. RogueXenoRenegade

      Read by Council Boarding Controls

      when you are moving at a server speed of 300 ms, you don't want to miss a drop or lose your ship that is why we need a new button. A button to ensure that when you need to get out right at that second you can. While not needing to set the setting to disabled, to prevent you from forgetting and...
    10. RogueXenoRenegade

      Read by Council Boarding Controls

      grappling hooks are not made for the problem of the damn menu. For reference this post is about the control problem not the issue of landing in space!!!
    11. RogueXenoRenegade

      Read by Council Boarding Controls

      Grapple hooks have a long cooldown, Which for advanced boarding tactics can be undesirable. It is also much more reliable to hook while stationary. Thus I suggest this rather than suggest the player use a work around.
    12. RogueXenoRenegade

      Read by Council Boarding Controls

      A menu should not stop the player from doing something quickly in the heat of combat, provided that action is useful to said combat. When you need to get off a speeding ship at 150ms, you need to get off or miss the drop. The controls need to be reliable. You should be able to speed in at...
    13. RogueXenoRenegade

      Read by Schine Power usage to adjust shields, weapons, thrust

      Starmade isn't ready for this, and will not be for a long time. But please fix the spelling and reformat for cohesion. The idea is complex and we already do this using the mass system.
    14. RogueXenoRenegade

      Read by Council Hull simplification for shapes

      I hate making factories for the different kinds of hull shapes. I support because this would make ship building so much simpler for the player.