Recent content by OrgnlDave

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      Thrust Mechanics Explained

      Sounds like it. I can personally attest on single player and across 3 servers on which I have the same exact (previously 60k mass) ship, the power consumption has gone up to 3mil e/sec.
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      Thrust Mechanics Explained

      They move at the exact same speed. A ship that took ~800k/sec now takes 3mil/sec, for instance, at the same acceleration (so far as I can tell). So under the new mechanics there is no way to get an armored, large ship to move acceptably?
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      Thrust Mechanics Explained

      The new thrust mechanics are unworkable. A 15k ship using 400,000 power to accelerate very slowly, when it is soft-capped at 1 mil power? What kind of ridiculous is this? Are we not supposed to move our ships at all anymore? So many ships can't even move any more after these last updates.
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      Puddle Jumper (Stargate: Atlantis)

      Where'd the download go? I'm busy putting together multiple bases and wanted a really nice puddle jumper to scale my gates to. Would love-love-love if you might put the download back up!
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      BSI (BLT Space Industries)

      Hey, I wanted to comment on the Pegasus early release. First, good job designing the hull & docking bays & a few areas. It's attractive and functional. Also, good turret design - the way the beam turrets murder shields is pretty impressive. I have a few suggestions: 1) Now that we have rails...
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      How to remotely activate AI rail turret?

      in the current update you have to go out to the BOBBY's maually. hopefully they will fix that.
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      You make the best ships. Thanks.

      You make the best ships. Thanks.
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      Make drop-down AI menu work again

      At least for me, the drop-down menus will not activate BOBBY AI modules anymore, whether it be simple turrets or turrets that are on platforms on other platforms on the ship. That means visiting every single BOBBY AI to turn it on or off. Why was this oversight put in? We need those drop-down...
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      NuclearFun's Ships

      Argh. That happened to me: a BP with tons of complex turrets would crash on load and continue crashing the sector for a while. Then the turrets would be messed. I solved it by taking another BP of the original. You'd think it wouldn't have made a difference but it did. Anyhow if any turrets are...
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      NuclearFun's Ships

      (a) spawn blueprint (b) exit/warp away so sector is unloaded (c) come back in (d) ship is fine (e) realize blueprint is fine, it's a starmade bug, release the amazing update!
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      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      IGN- OrgnlDave Why you want to join the server- To build & experiment outside of SP. I play primary on Elwyn Eternity but that's survival Example of your work- no pics to post Your favorite type of cake- carrot