The current meta requires large ships to have either predominately long Y axis or long X axis for turning speed, this limits creative freedom. The vast majority of space building games do not impose turn speed limitations like this and I think it's one of this games greatest weakness...
Since "fight me" wasn't explanatory enough and because I just hate letting Veilith have the last word, let me elaborate some. Fighting you is educating you - it's far easier for both parties for someone to be shown than to be told. I could quote a shit ton of dumb educational studies on the huge...
This is the most informative, clearly presented, easy to understand response yet. Though some of my ideas were terrible and based on things I was completely wrong about, you told me so in a way that wasn't demeaning in the least. The only thing I'd rather you have done is reply sooner lol.
i...
All of that sounds good to me.
I didn't think of the armor tanking at all, any chance for their to be a greater variety of strategy that doesn't imbalance the game I'm all about.
And armor tanking would require more advanced ship design compared to shield tanking, provided it works similar to...
My first post was so well received I decided to make another :)
Not really. :(
I didn't do to great, but I think this is gunna be better! ;)
Why do this?
Because it's god-awful to try and find and repair every block on your meticulously crafted ship after a battle where your shields dropped...
Sigh. My 2 mil mass ship isn't super awesome. I am not super awesome. I never claimed to be, I'll keep saying it until someone listens. I just wasn't given an explanation that made me understand why large ships aren't the best.
Anyways wow. Man that's aweful. I really liked my big ships.
SO...
Thank you! This is a reasonable explanation! 2 million mass. Edit* oops I read your thing wrong nevermind, I don't know how much it weights.
Also why could a small ship beat a large ship if the large ship has turrets that can be manned by the player?
I have tried to be reasonable, initially was...
My strategy has always been about simply winning, by any means. You all are kinda like how armies used to just face each other in neat little lines and shoot, and me I'm more like modern armies, using any means necessary to secure the win with as little chance of failure as possible. But who am...
Sigh.
To prove what? I never claimed that I could beat everyone in PvP, in fact I claimed that I only fight battles that I have the overwhelming advantage and when I initiate the attack, usually a surprise attack. Otherwise I flee. Soo you really want to sit around and wait for days for me to...
"Exactly how much PvP have you done?"
"Every post you've made shows a lack of knowledge in both ship design and tactics, and experience."
Yet,
You don't even know why removing shields would change the aforementioned "jump shoot jump" strategy as you called it. If a group of warp modules takes...
1. Small ships will be able to defeat large ships.
-They already can, and do.
I can concede on this point, but in my opinion it's not something the majority of players can do and that's what I'd like. I'd like to at least take some damage from anyone who attacks me, so that way every battle...
Ah I gotcha, I realize it is possible, and I know there's currently a bug with the torch that has caused problems regarding that. I should have been more precise when I said "boarding would be a thing", that was my mistake. By adding the ability to destroy systems internally with my proposed...
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