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    1. O

      Turn speed- Why not gyroscopes? Directional thrusters?

      The current meta requires large ships to have either predominately long Y axis or long X axis for turning speed, this limits creative freedom. The vast majority of space building games do not impose turn speed limitations like this and I think it's one of this games greatest weakness...
    2. O

      Simple solution to a multitude of problems

      Oh really? Care to go into more detail? I'd love to hear thoughts that oppose what has thus far been a seemingly one sided arguement
    3. O

      Simple solution to a multitude of problems

      Since "fight me" wasn't explanatory enough and because I just hate letting Veilith have the last word, let me elaborate some. Fighting you is educating you - it's far easier for both parties for someone to be shown than to be told. I could quote a shit ton of dumb educational studies on the huge...
    4. O

      Simple solution to a multitude of problems

      This is the most informative, clearly presented, easy to understand response yet. Though some of my ideas were terrible and based on things I was completely wrong about, you told me so in a way that wasn't demeaning in the least. The only thing I'd rather you have done is reply sooner lol. i...
    5. O

      Being able to repair destroyed ship blocks automatically.

      All of that sounds good to me. I didn't think of the armor tanking at all, any chance for their to be a greater variety of strategy that doesn't imbalance the game I'm all about. And armor tanking would require more advanced ship design compared to shield tanking, provided it works similar to...
    6. O

      Being able to repair destroyed ship blocks automatically.

      My first post was so well received I decided to make another :) Not really. :( I didn't do to great, but I think this is gunna be better! ;) Why do this? Because it's god-awful to try and find and repair every block on your meticulously crafted ship after a battle where your shields dropped...
    7. O

      Simple solution to a multitude of problems

      Sigh. My 2 mil mass ship isn't super awesome. I am not super awesome. I never claimed to be, I'll keep saying it until someone listens. I just wasn't given an explanation that made me understand why large ships aren't the best. Anyways wow. Man that's aweful. I really liked my big ships. SO...
    8. O

      Simple solution to a multitude of problems

      Haha yea I know, ruined it.
    9. O

      Simple solution to a multitude of problems

      Thank you! This is a reasonable explanation! 2 million mass. Edit* oops I read your thing wrong nevermind, I don't know how much it weights. Also why could a small ship beat a large ship if the large ship has turrets that can be manned by the player? I have tried to be reasonable, initially was...
    10. O

      Simple solution to a multitude of problems

      My strategy has always been about simply winning, by any means. You all are kinda like how armies used to just face each other in neat little lines and shoot, and me I'm more like modern armies, using any means necessary to secure the win with as little chance of failure as possible. But who am...
    11. O

      Simple solution to a multitude of problems

      Proper Pvp? Matey...
    12. O

      Simple solution to a multitude of problems

      Sigh. To prove what? I never claimed that I could beat everyone in PvP, in fact I claimed that I only fight battles that I have the overwhelming advantage and when I initiate the attack, usually a surprise attack. Otherwise I flee. Soo you really want to sit around and wait for days for me to...
    13. O

      Simple solution to a multitude of problems

      "Exactly how much PvP have you done?" "Every post you've made shows a lack of knowledge in both ship design and tactics, and experience." Yet, You don't even know why removing shields would change the aforementioned "jump shoot jump" strategy as you called it. If a group of warp modules takes...
    14. O

      Simple solution to a multitude of problems

      1. Small ships will be able to defeat large ships. -They already can, and do. I can concede on this point, but in my opinion it's not something the majority of players can do and that's what I'd like. I'd like to at least take some damage from anyone who attacks me, so that way every battle...
    15. O

      Simple solution to a multitude of problems

      Ah I gotcha, I realize it is possible, and I know there's currently a bug with the torch that has caused problems regarding that. I should have been more precise when I said "boarding would be a thing", that was my mistake. By adding the ability to destroy systems internally with my proposed...
    16. O

      Simple solution to a multitude of problems

      I'm not sure if you're familiar with starwars battlefront 2, in the space battles you could destroy systems internally and externally, not just the core, that's what I thought might be fun/achievable. But I suppose you can attack the core now, once the problems with the torch is fixed. Although...
    17. O

      StarMade Ship Systems 2.0

      I was giving examples to people who claimed that the idea of small ships beating larger ships was ridiculous Because the big ship would theoretically be best against destroyer/frigates. You'd then want anti-fighter frigates to accompany your capital ship, etc etc. So as to promote diverse...
    18. O

      Simple solution to a multitude of problems

      I appreciate it and I will. Others have shown me similar things but the capital ships that the fighters were fighting were small (imo) and their shields were (also imo) very low. I still don't see what a small ship can do against a 10-20 million+ shields ship. Although since joining the forums I...
    19. O

      StarMade Ship Systems 2.0

      Regenerating blocks: I wasn't insinuating that ships be able to completely heal while in the middle of battle. Maybe be able to make some minor repairs in a long drawn out battle, being able to bring some systems back up for keep them from failing with some effort, like star trek. I thought I...
    20. O

      Simple solution to a multitude of problems

      At 3:18 seconds you can see his ship mass and name in the nav menu. "50k tsa wip" is it's name. The other ship are 50 and below. "What you consider "low" is entirely subjective, chances are they played with their ratios and sacrifices shields for something else." I agree. I believe I admitted...