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    Turn speed- Why not gyroscopes? Directional thrusters?

    Discussion in 'Suggestions' started by Optapodamus, Jul 28, 2019.

    1. Optapodamus

      Joined:
      Feb 12, 2015
      Messages:
      25
      The current meta requires large ships to have either predominately long Y axis or long X axis for turning speed, this limits creative freedom. The vast majority of space building games do not impose turn speed limitations like this and I think it's one of this games greatest weakness.

      Gyroscopic turning- The larger it is + the closer it is to your center of mass - total mass = turning force
      (Space engineers has these, but no requirement on placement)

      Directional thrusters- The larger group in a given direction + the farther from the center of gravity - mass = turning force for specific direction

      I honestly don't care how it's done so long as I can make ships that look cool and don't handle like a potato.
       
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