Recent content by NoK0mm3nt

    1. NoK0mm3nt

      Why power reactor module formula is not something like the power capacitor formula ?

      When new users are playing survival-style games and have limited block numbers. "How should I lay out these 20 power reactors I just built in my factory"
    2. NoK0mm3nt

      Why power reactor module formula is not something like the power capacitor formula ?

      Thanks for picking that up - I've fixed it now. It was late, I was moving words around, and I forgot to strike "doesn't" from the rearrangement. If you have 125 in a line, then create a second line of 125, it doesn't quite double your power recharge because of the number of groups math. For...
    3. NoK0mm3nt

      Why power reactor module formula is not something like the power capacitor formula ?

      If that is what you meant, then we are in agreement. Unfortunately many new & existing players don't understand that and when they see "it's more efficient" tend to assume it is more efficient per block count, rather than more efficient for constrained dimensions. That's an important distinction...
    4. NoK0mm3nt

      Why power reactor module formula is not something like the power capacitor formula ?

      This is incorrect and hopefully we can stop perpetuating it. For any given number of blocks, there is no differences from putting them in a single line vs putting them into a x, y, z cross. Check it out: Take 10 blocks in a line. Now take those 10 blocks and put them into a 4x4x4 box edge (10...
    5. NoK0mm3nt

      Not a library per se, but a website using Google App Engine's Python sandbox. Everything will be...

      Not a library per se, but a website using Google App Engine's Python sandbox. Everything will be Open Source
    6. NoK0mm3nt

      header.smbph bounding box oddities

      Yes, I have - it's the basis of how it reads the data (in Python). I've confirmed it isn't an issue with how I read the data since I have checked the file in a hex editor.
    7. NoK0mm3nt

      Suggestion Make Modding Sub-Forums clearer in purpose

      Reading a few threads, I don't think I'm the only one who gets a little confused on the best place to have 'discussions' on modding-related issues rather than just 'announcing' Could I request a pinned thread at the top of each to give a clear outline of what type of topics are apropos for...
    8. NoK0mm3nt

      header.smbph bounding box oddities

      I'm processing the header files of blueprints and have run into a odd issue with what I thought were the bounding points for the entity. They are close, but wrong. I get the data as 6 floats (2x x,y,z) from byte position 0x8 onwards. For example, I have a test ship that is 21 x 11 x 7 (LWH)...
    9. NoK0mm3nt

      Split server.cfg into -defaults and -overrides

      That would also work well and mirrors a lot of modding systems too.
    10. NoK0mm3nt

      default server.cfg and settings.cfg

      It doesn't help you now, but I've posted a suggestion that would make this trivial for anyone in the future if Shine implemented it.
    11. NoK0mm3nt

      Split server.cfg into -defaults and -overrides

      Instead of having a single server.cfg file that is a mix of installation-time defaults and manual overrides, a practice I've seen really help with config management is to split the 2 purposes into distinct files. server-defaults.cfg This file is overwritten at every upgrade/installation. It is...
    12. NoK0mm3nt

      Complexity and UX hampering game: UX improvements [Part 1]

      First - I absolutely love the potential of this game and purchased it early on for that reason. I believe StarMade is falling into the classic product trap of attempting to throw more features at a problem of stalling growth momentum. As has happened to many games before - steep learning curves...
    13. NoK0mm3nt

      What type of StarMade gamer are you?

      Every gamer is unique, but we all probably fall into one bucket or another. I think it would be interesting to see what the composition here is and how that affects game development.
    14. NoK0mm3nt

      New Thrust & Speed equations

      I'm working on a project that requires the various game mechanic equations. With the new Thrust update I had to jump in to work out how to calculate these values in the new world. I thought I should post here so that 1) People can double check they are correct, and 2) Save others who need it...
    15. NoK0mm3nt

      StarMade v0.188 - A completely new GUI

      Just adding search made me smile. Everything else is gravy :)