first off- I'm sorry if there are any spelling issues...
have you ever built a automated factory but miscounted the amount of enhancers required for the factory to function? displaying the amount of enhancers currently connected to the factory when you select it with the C key could be useful...
lets get the fleets to work correctly first... and make a way for factions with few players to have a way to generate FPs, then it could be a good addition
this is a great idea, as this will cut down on planet lag and actually make them viable for use. Also in my opinion the loading screens are found everywhere, just in smaller amounts then in other games. with a good enough animation covering a loading screen it will have the effect of being a...
about the only way to avoid this in my experience is to warp into the planet's sector directly and hope you don't warp into the planet core... its another well known issue that should be fixed sometime....
perhaps when a shot is fired from a weapon barrel the barrel could put some sort of buff to the fired weapon? perhaps a speed boost on the weapon or a reload boost if its a missile launcher?
I have never been a fan of the multipurpose stations, and I think that this could work. but a multitype station should not be equal to 4 individual use stations. for each function a station holds the FP drain could double... a 4 function station should drain 4 times the FP then the 4 individual...
my opinion on this is that the damage and HP boosts are not a viable option, as it would make the mentioned fights won by whoever has the most "potions". however the invisibility and radar detecting idea could be useful. I'd limit it to only vision based boosts and rename them "suit upgrades" or...
it would be interesting to have caves on planets that have large crystalline formations made of the game's already existing glowing crystal blocks. something looking like this perhaps?
it could also be set up so we connect gates by using the map, select gate station, what gate you want on that station and rightclick on destination gate.
perhaps randomized deep space installations could be added in random areas, with the noob blueprints from the docks in storage in some of them. some of them could also have a "booster room". a more advanced player could imput some more advanced resources into the control block to "restore" the...
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