Recent content by Nero90

    1. Nero90

      Asgard O'Neill Class

      Hello everybody! I would like to present you my newest creation. A ship inspired by the Asgards O'Neill Class (Stargate). Please keep in mind, that this isn't the final version. Here we go! Current Mass: 43400+ Length: 500m Height: 231m Width: 593m Turning Speed: x=1,0 y=1,0 z=1,0 Power: under...
    2. Nero90

      Bug incorrect screenshot

      I turned anti-aliasing off and it worked, thanks. :D
    3. Nero90

      Bug incorrect screenshot

      Hello everybody, I have a bug when trying to make a screenshot with F5 / F6. Every screenshot I made looks like this (klick on it, to see correct picture): If I made a screenshot with the "Print" button and paste it into paint (or similar) it looks fine. It is really annoying. Any ideas?
    4. Nero90

      50 km/hr speed limit in singleplayer?!

      You can change this setting as follows: Go to your StarMade Folder open the file \"server.cfg\" with notepad++ or similar. search the entry \"THRUST_SPEED_LIMIT\" set the number behind the \"=\" to a value of your choice, but not too high! 75 for example.
    5. Nero90

      Advanced Game Mechanics v0005 -Mercur1c

      I totally agree with TheImperialDonut. The weapon system is maybe too complicated for many players. The communication system sounds really cool. Maybe the shops could act as neutral communication relais for the global chat. They also could act as extension for the ship sensors (just...
    6. Nero90

      Teleporting outside of ship when inside ships gravity

      I got this bug too. I was parking my ship next to a shop near some planets. Then I exited my ship and spawned several hundred methers away (500m or more, don\'t know any more). Then the hole shop is flying away with my ship! o.O I looked to the distance: \"800m.....900m....1km.....1,5km...\"...
    7. Nero90

      A different fighting style for larger ships. (target the engines!)

      I like your ideas! If you want to make a ship not moveable, you have to destroy almost every single thruster block. At your idea the attacker just has to destroy the engines computer. To make repairing easier: there should be a way to add a computer (weapons for example) to an existing array...
    8. Nero90

      Post your best screenies here!

      A fully armed daedalus-class ship (14 Turrets) fighting against a pirate.
    9. Nero90

      92831 - tanks wanna be alone

      There is one more interessting thing about that: I build two more of this tank arrays. I thought, that I will have 1.680.000 Load (420.000 * 4), but instead I got over 4 Mio. Seems to me, that they scale exponential, or so.
    10. Nero90

      Fighting Gigantism in Starmade

      Nice post, MrFURB. I totally agree with every point. In my opinion, it is normal that the maingun of a titan will destroy a fighter in a second. So the fighter have to avoid the maingun and use special tactics, if he will survive. In reality, you would never attack a ship wich is 10-100 times...
    11. Nero90

      Overheating cores

      Some kind of explosion at the end of the core overheating timer would be nice. The explosion could be getting bigger, depending on ship mass and maybe dealing damage to entities in explosion range? Maybe this was said somewhere else bevore?
    12. Nero90

      Titan: Daedalus-Class

      Currently I'm building on a Daedalus-Class Titan. I want to show you some pictures and want to hear your opinion about it. Mass: 13740 Length: 239m, Height: 53m, Width: 146m Turrets: 14 Credits: 154,4 Million (Turrets not includet.^^ ) Pictures: Daedalus from outside: Unfortunately...
    13. Nero90

      Donut's Suggestion Thread - Holograms, Planets & lots more!

      Why schema doesn\'t make round planets like real world?^^
    14. Nero90

      9283 - tanks useless, shields still drain too much, turrets aren't any smarter

      I have posted something about powertanks here. Why are you opening two posts about the same thing, HatBuster?
    15. Nero90

      92831 - tanks wanna be alone

      I\'m using a very effective design for a power tank array. You have to let one block Space between each power tank. But you can build it like a chess board. I have build two 5x5x15 power tank arrays. Together they give me around 840.000 energy Load. Screenshot...