Overheating cores

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    • Legacy Citizen 7
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    When moving from one sector to another, any cores that are overheating get restored as 'healthy'

    During the overheat countdown on some pirates I noticed that if i moved to another sector it would stop the countdown and label the overheating core as a pirate and turn its marker red again.
     
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    Some kind of explosion at the end of the core overheating timer would be nice. The explosion could be getting bigger, depending on ship mass and maybe dealing damage to entities in explosion range?

    Maybe this was said somewhere else bevore?