Recent content by MrFrech

    1. MrFrech

      Warhead Damage

      alright thx for that as in my latest test were I sit inside the target while its hit to reduce bug and glitching potential the outcame was at least simple but uncool if I may say so ;). It turned out that it doesn´t matter how many warheads you use it is always the same damage ( I had bout 85%...
    2. MrFrech

      Warhead Damage

      Hey, I want to talk about one of the most unexplored and vaguest topics in Starmade: Warheads. I´ve been reading a bit bout whats already has been discussed on the forums and it hardly gave any answers at all, rather creating more confusion. All that I can say is, that Warheads and the way they...
    3. MrFrech

      Give Pulse-Master some love!

      ok yes maybe but imo it shouldn´t go past 200- 300m but what about cones? with this you could make your sector purge system while still not giving giant ships a huge combat advantage.
    4. MrFrech

      Give Pulse-Master some love!

      well I think dimensions for weapons are past and will stay past (I really liked that system though) adding them now into the game would be much work and a bit complicated due to the big variety of weapon systems also like I said I am not sure (although I´d say too that it would be awesome in...
    5. MrFrech

      Give Pulse-Master some love!

      I build a couple designs which use a pull effect pulse combination, first the enemy ship gets sucked into some kind of recess and is bombarded by 4 pulse/pulse/overdrive modules. I thought it is almost impossible to survive that but turns out that pulses are even less effective than same sized...
    6. MrFrech

      Give Pulse-Master some love!

      Hey I know it is nothing new that nobody uses pulse weapons, but I found no post adressing that issue so I thought let´s make it sipmle and quick: Pulse master weapons need a huge damage buff to compensate for their very limited range, to make them viable as some high risk ramming sorta thing...
    7. MrFrech

      It is Time to Retire the Power Regen Cap (Read Before Commenting)

      Hey I wanted to bring in a new aspect as a pro argument for the block dimension buff concerning power generators. Some people have already argued with skill which I agree is not reasonable since it is quite easy to figure that out. But what I think is good about the dimesion system is that they...
    8. MrFrech

      AI FOV

      yep, also good idea i was focusing on 1 vs 1 single player though but if you have related problems with AI FOV in other situations post them ;)
    9. MrFrech

      AI FOV

      Hey, After doing a bit of single player pirate crushing against smaller ships i wanted to try a new light corvette design (~50m) against some bigger ships to see how it competes (bigger means ~150m). So I spawned it in and tried to use my maneuverability advantage to get outside its cannon...
    10. MrFrech

      Bug Shield indication not working

      Hey, I have a bug that causes the shields indication to always stay on 100% no matter if I am in the ship or shotting at another watch its shield value while having it selected. Even the shield effect always stays blue also when the shields are entirely down.
    11. MrFrech

      Sideway shooting

      Your right it only works when you are in the core and not in a cam (might be a bug actually) thank you very much anyways (I sat there desperatly for hours trying all combinations and nothing worked allthough i could swear it worked the first time i tried it (i havent istelled a camera yet ;P))
    12. MrFrech

      Sideway shooting

      Hey, does anyone know how to make weapons shoot sideways i tried to turn the computer and arrays themselves for all kind of weapons now or is sideway shooting not implemented yet/still/again what ever? Thanks for help! Aaron
    13. MrFrech

      Bug A few bugs

      Hey guys, I just wanted to report a couple of bugs i am having throughout all versions of SM since 0.15. First of all missles are behaving quite strangly and are clipping almost always through everything they are shot at, except the target is quite big (everything smaller that a large asteriod...