Recent content by morlan

    1. morlan

      White Boxes in the Galaxy Map

      Latest build of SM running Debian Linux AMD_X64 running an NVidia card with latest patched product driver. This is a common issue between shaders written between ATI/AMD style cards and NVidia which has a different method om implementing transparency. Normally this has to do with the bit depth...
    2. morlan

      White Boxes in the Galaxy Map

      I am also having this issue, its the new GUI. Linux (Debian x64) on an NVidia card with latest product drivers.
    3. morlan

      Brainstorm This integrated voice chat

      Take a look at glibys voice mod. its implemented simply and well. This technique could be adapted to give light weight voip. I would suggest a block with a range depending on the amount of scanner antennas equipped. (with a default radius to avoid redundancy) I would also make radio block (the...
    4. morlan

      Implemented Save player relative to ship upon logout

      This would work but only if the player is aligned to the ship (the npc script sees this value as affinity) the problem is (as someone has already stated) that being inside a ship is no different to being in space apart from when a player is aligned to a ship it counts as affinity, we see this...
    5. morlan

      Frank

      I take it this is Frank before they revived him. ;)
    6. morlan

      Planned New NPC type.

      My suggestion is to add an all too common space problem into the game to increase game realism. This should take the form of a small furry life form that can be found on some planets (green, cool ones) and on space stations. These life forms will use the ships core for path-finding and once...
    7. morlan

      Custom NPC's

      Thats a good idea, I'll make that change and use that convention in future. And sure it would be possible though I would need to have some kind of checking that someone doesn't try withdrawing money that would take them over the max purse amount. also there would need to be some kind of control...
    8. morlan

      In Developement Shipyard block

      An idea for a new block; the shipyard This block need to be next/connected to a storage block which it will use for materials. The block has a GUI with some options and space for 1 blueprint Start/Stop construction Progress indicator (should take a block a second or more to construct a ship)...
    9. morlan

      BobbieAI rally point

      BobbieAI would be even better if it has an option for ship type AI's to have a rally point. This should be a definable point set whilst the AI is disabled. The block should remember this setting until broken. the logic should be something like; if in Ship mode and target_mode is any and...
    10. morlan

      Change to scanners and IFF

      I would like to see some changes to scanners. There are a few issues mainly it doesn't matter how many antenna blocks you use the range is unchanged for forced unlocks, the activate action does nothing etc.. scan results should show detected ships in the galaxy map (perhaps with a...
    11. morlan

      Custom NPC's

      apparently there is a community javadoc im going to try and see if the methods in there are directly bindable, but as i said not every method seems available to the LUA. Here are some methods i have already picked out, and yes I know these were the low hanging fruit here, but had to start...
    12. morlan

      Custom NPC's

      If you have access to the code having a look at the methods returned by getPlayer(), probably defined in its own class called player. i have tried takeItem and take() but of course with no feedback from the engine apart from a null when it doesnt work its quite a mission to fluff out all the...
    13. morlan

      Wireless Logic Activator (Remote Control)

      I would like to see this, but in the following form. A personal item that when left clicked (not that annoying rollover on helmets) on the hot bar will activate an activator with a logic connection. It should have a cooldown and a block radius of about 64-100 blocks. Right clicking on an...
    14. morlan

      Added methods

      Please add some interface to the NPC skin. I see that the argument need only be a name to reference the skin folder. the definition should be String name getConverationParterSkinName() Boolean success setConverationParterSkinName(string name) Also these would be nice Int ID...
    15. morlan

      Custom NPC's

      Hi, again! I'm uploading revision 1 of this questing npc. Here are the installation instructions: upload the zip to your server (skip if your server i is local) extract the files move both LUA files to the StarMade/data/script folder put the two dat files somewhere where you know the path! open...