Added methods

    Joined
    Aug 14, 2012
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    • Legacy Citizen 3
    Please add some interface to the NPC skin. I see that the argument need only be a name to reference the skin folder.
    the definition should be

    String name getConverationParterSkinName()
    Boolean success setConverationParterSkinName(string name)

    Also these would be nice
    Int ID getEntity():getHotbar(int slot)
    ID should be 0 on failure.
    Boolean success getentity():takeItem(int item, int amount)

    Boolean success getWorld():spawnCreature(int faction,string script,string name)
    Boolean success getWorld():spawnShip(int faction, string blueprint, int count)
    String target getConverationParterTargeted()
    Boolean success setConverationParterTarget(string entity_name)
    Boolean success getConverationParterTargetBlock(int x, int y, int z)
    int x, int y, int z setConverationParterStanding() (the block the npc standing on
    Boolean success ConverationParterFire(int type)
    Fire personal weapon at target, type to select which personal weapon to fire.


    Thanks.
    ~Morlanius
     
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