Recent content by me2005

    1. M

      Spherical Planets made out of unbend blocks

      You missed my suggested solution, which is nothing like either of those. It does, however, utilize the MC-esque tatic of switching the \'realm\' that the player is in. You\'d go from outer space to atmospheric space when you approached the spherical planet. Once the player got through the...
    2. M

      Spherical Planets made out of unbend blocks

      @Schema - Thanks for replying! - Sector changes - The way Pytheas does it, the ship changes from \"space\" to \"atmosphere\" space, and I think there are some heat type effects; in any case, the atmosphere becomes white instead of the starry background there is in space. That being a critical...
    3. M

      Spherical Planets made out of unbend blocks

      @Morhe: No, I understand the loading screen bit, I\'m pretty sure I even mentioned it. Starmade already has a similar effect, so I don\'t see how that\'d be a problem. The solution to mining lasers working? Mine from upper atmosphere, after the screen has loaded, rather than from orbit. You can...
    4. M

      Spherical Planets made out of unbend blocks

      Why the hell do I want to build on a curved surface. Nobody has mentioned that in any post I\'ve seen so far. I\'ll present to you an example of round planets, using cubic blocks, with no bending and no wierd gravity: Pytheas is a game/game engine which has, right now, round planets made out...
    5. M

      StarMade dev update: why spherical planets don't fit in a block world

      This exact idea has been done, and basically exactly the way you guys are suggesting it. It\'s called Pytheas and has a planet which renders as a sphere in space, and transitions to a flat map when you enter the atmosphere with an unnoticible loading effect very similar to the \'sector...
    6. M

      Spherical Planets made out of unbend blocks

      My post #11 links to a game which has spherical planets, which are blocky when approached. I\'m confused at everyone saying it\'s impossible or that it isn\'t practical - it has been done. The way it works, for those who missed the post up a few, is that a sphere is generated in space to...
    7. M

      Spherical Planets made out of unbend blocks

      I\'ll present to you an example of round planets, using cubic blocks, with no bending and no wierd gravity: Pytheas is a game/game engine which has, right now, round planets made out of blocks. It is super-easy: *The game makes a flat block map in the usual way *The map edges wrap around...
    8. M

      Dodecahedron Planets, easy implimentation.

      @Neo_Genisis - Zaflis\' solution a few posts up wouldn\'t require wonky graviy or the player to be on a sphere. The player would be on a flat world map, basically a fixed-size wrapping MC map, when on a planet or in it\'s atmosphere. It\'d be simple to make that map any size, since the world...
    9. M

      Gunner Cockpit?

      Sounds like you want a largeish turret? One player in the main cockpit, one in the turret cockpit.
    10. M

      Access module

      @Vitar - I think you\'re suggesting something entirely different from the main idea here. Banjo is suggesting a block that allows players *not* in your faction to use blocks you allow them to use. You\'re suggesting a switch block that, when thrown, activates large swaths of blocks. Both are...
    11. M

      Slightly More Realism

      I\'ll post roughly the same thing here I did in the \"Realistic Scale\" thread. I\'m working on the assumption that you want a more realistically scaled universe; and that you are willing to change just labels (rather than actual metrics) to make that happen.. First, there is a hard programming...
    12. M

      Most Efficient 3-Way Engine (Shield/Power/Thrust)

      41, 9-block long power stacks arranged so they don\'t touch is way more efficient for power generation; the others are straight block-count so \"effiiciency\" is kind of hard to nail down. I alternated power sticks, ed: shield sticks, & thruster sticks: Power : 52,441/sec Thrust: 396 Shield...
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      Lock turret rotation to one local axis option. (instant cool turrets)

      The current turrets are more like ball turrets, as they can rotate on more than one axis. This way has less overhead, though I agree it looks kind of wonky. IRL, moving barrel apart from the turret body makes loads of sense; in-game it\'s basically only for aestics until weapons can\'t hit as...
    14. M

      Realistic scale

      I think sectors are a programming method for lowering the overhead of the game. Getting rid of them, from what I understand, is not possible. I would prefer that they were larger, but that may not be possible either.
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      Realistic scale

      @Planeofsuck - You could make hidden bases now, just fly to some sector not near anyone else and build. Making a system anything like realistic scale would basically just add an obscene number of empty sectors. A sector is 1,000 meters, right? In my above ideal examples of a couple hours to...