That\'s not the point schema, it\'s for big battlecruisers: you can switch to the side-fire cockpits if you want to side fire, and when you fly, you switch back
So your Idea is....
Control Blocks can be entered (e.g. Ship Core, Cockpit...)
Functionality of all Connected computers can be used
Computers control how the connected Components work
If I understand that right, that means that I can make a computer that is Connected to Salvage Cannons and when...
I think that the way components on ships connect now is a little unfinished (when looking at things like how Cockpits are connected and the way Weapon Computers Work)
How I would like it:
Different Component Classes:
+ Core
Can be connected to:
-- Cockpits...
This should also include Blocks like Hulls and so on..., they don\'t look differen if rotated, but so it doesn\'t reset your Arrow/Multi-Arrow(More Indicators will be needed for Pitch Yaw Roll)
So atm, I have found a pretty good Pattern that scales pretty well. It\'s a Tube-like non-symmetrical pattern (so put two mirrored next to each other to make it symmetrical) that has higher Regen/Bock the more you extend it.
You can expand it in two ways: 1. Expanding the Base size (e.g. 5x5xX...
So what we are all after is a restructuring of the What-connects-to-what.
How I would like it:
Arroy Keys controll Switches
*Core (Main Controll Panel with Power Regen/Shield Regen whatsoever): Switch Cockpits
- Power
- Shield Disperser
-- Power
- Cloaker/Jammer
- *Cockpit (of any Type, maybe...
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