Recent content by Dropjaw

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      A Ships Core with power reactor v1 - Ship Core with Half Rib power Reactor (v2)

      Mass: 269.2 Blocks: 2692 Length: 23m Height: 19m Width: 19m Energy: 583,803.4s/sec Power Ribs: 46 (Half Ribs) Power Veins: 40. Larger available upon request. Description: Now updated with split ribs (Half ribs), together with the added veins, yeilds 50%+ more power and only costs...
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      A Ships Core with power reactor v1 Version 2

      Mass: 202 Blocks: 2020 Length: 23m Height: 15m Width: 19m Energy: 372,751.6s/sec Power Ribs: 23. Expandable To: 29. Larger available upon request. Description: A Ship core with intricate power formation for small/medium sized sips. Each seperate power rib has it's own power vein...
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      Medium sized Station Landing Pad with inward flashing Guide Lights 1.0

      77x06x77 Landing Pad designed for stations, just add docking enhancers at the bottom for desired ship height. Includes Logic for inward flashing guide lights. There is a patch under the pad exposing the logic, once started you can fill this in and just leave the single Signal Delay Module...
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      Rolling back single player after ClassCastException

      OK, here are the logs, I will give your fix a try later today.
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      Rolling back single player after ClassCastException

      Hi Der_scheme, I sent in the bug report just after the crash, is this what you are after or should I send what I believe to be the log files for the crash? I can also see if I can recreate the issue too if that helps as I know exactly what I was doing just before the crash.
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      Rolling back single player after ClassCastException

      Yeah, I found the offending station file and temp affixed .2 as an extension, loaded the game and all worked well. It just left a load of turrets static in space ;) I guess I will have to implement my Chasing landing lights all over again :(
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      Rolling back single player after ClassCastException

      After connection a pulsing Actuator to both a Damage Beam Computer AND a linked Push Effect Computer, my game crashed with a ClassCastException Error, I filled in some details and sent the bug report in. My problem now is that every time I try to start the game, even before spawning, it now...
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      Hookable Rotate Block

      In addition, rotation speed does not need to be all that fast, just noticeable. Station Usage: Ship Hangars/Engineering, Stationary and attached to anchor. Living/Admin areas etc, rotating and attached to hook.
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      Hookable Rotate Block

      As an idea, a block that acts as an anchor to it's hooked block, this hooked block being totally detached from the anchor. The hooked block and anything attached to it will rotate around the anchor. Rotation radius is determined by the distance between anchor and hook. Would be cool to have...