After connection a pulsing Actuator to both a Damage Beam Computer AND a linked Push Effect Computer, my game crashed with a ClassCastException Error, I filled in some details and sent the bug report in.
My problem now is that every time I try to start the game, even before spawning, it now crashes with the same exception error, is there a way to rollback a single player game at all?
The daft thing is that I way trying to implement an Auto Docking feature to a hangar but it turns out I misunderstood what the push effect does
My problem now is that every time I try to start the game, even before spawning, it now crashes with the same exception error, is there a way to rollback a single player game at all?
The daft thing is that I way trying to implement an Auto Docking feature to a hangar but it turns out I misunderstood what the push effect does