Recent content by dare.bgd

    1. dare.bgd

      Suggested Ship computers should transmit some signals for logic blocks

      Ah nice. Sorry it seemed like a good idea to post it, but I am not that active on forum so - I posted it just in case no one thought of that (yes, I must be the smartest person on earth to think of that idea first - :sarcasm: :D )
    2. dare.bgd

      Suggested Ship computers should transmit some signals for logic blocks

      Sorry if this was already posted as a suggestion, but here it goes in case it wasn't : Ship computers should be able to send logic signals to blocks for various tasks - for example, if the reload cycle is finished, or if the computer is 'firing', etc... I think that it would be good for making...
    3. dare.bgd

      What exactly does COLLISION_DAMAGE_THRESHOLD mean?

      I would like to see it fixed too, these small things like BREAK_OFF chunks of asteroids, and COLLISION_DAMAGE make this game a whole new experience for playing. Without them all seems so... plastic... Please devs, work a bit on those, it's not all about warfare :P :)
    4. dare.bgd

      Questions and Suggestions

      Yeah, it only happens with shadows on, even on BAREBONE settings... That's why I don't use them at all... BTW, switching BREAK_OFF value to true, met me with a missage "ArrayIndexOutOfBounds" error, when I try to slice an asteroid and then move away the piece I've sliced off... Well, too bad...
    5. dare.bgd

      Questions and Suggestions

      Great ! I kinda hoped it would be made like that... Hm... Do you happen to know which particular setting do I need to change ? Because I have tried some "planet size" setting, and like I said, it's only about distant planet appearance (planet atmosphere size) Yea I know, but maybe shadows...
    6. dare.bgd

      Questions and Suggestions

      First of all, I don't know if I am in the right section, so excuse me if I am not... My question is - few DEV versions ago (I think it was in 0.19321 or 0.19322) there was a torchlight beam coming out from the player's view. I was happy about that, but I don't see it anymore in 0.19323 build...
    7. dare.bgd

      StarMade v0.19318 New Explosions, Tools, and Bug Fixes

      I love how explosions look now, they are much better. Also, I am still unclear what's going on if you fire a focused rockets into an asteroid for example. The explosion hole which is made by firing focused 2 missiles is as big as I fire one missile in unfocused mode. The damage should be doubled...
    8. dare.bgd

      Read by Schine A word of support :)

      Well guys, I thought I was the weirdo, but you managed to steer a harmless post right in the direction of life and death, and the meaning of the life. If it's a space themed game, it doesn't have to be about The Question and The Answer, you know... :P :D Just kidding, of course :D
    9. dare.bgd

      Read by Schine A word of support :)

      Watching old videos (the ones from the past versions of the game), I can say it's definitely going in the right direction. Great overhaul of menus, weapons system, world generation and so on. One can tell that the game gets love from the devs, for now :) I just hope it will go in the right...
    10. dare.bgd

      Read by Schine A word of support :)

      After a few days of playing with the game I just had to say something: don't EVER stop evolving or developing this game. Try to make more clips or videos or whatever ads you can, get this game popular. It's so addictive, I love it ! It deserves more popularity, I think more people would play...