Recent content by Coke McCain

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      Starmade and Degenerate Strategy

      Schema made that one after it was reported at a bug. You could be right and it's just there to let everyone know they're aware of the problem and it's not really intentional. If that's the case though it's kinda strange punch would be nerfed to bring it in line with a technically broken effect.
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      Starmade and Degenerate Strategy

      I have no idea why the value is set to 10 but it says it's capped at one and may be implemented later so I can only assume it's intentional.
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      Starmade and Degenerate Strategy

      It's not bugged. The config is commented that it's intentionally capped.
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      IMPORTANT: for the upcoming turret update

      I like the idea behind integrating the turrets and logic. My only suggestion would be instead of having the turret detect being in combat to add a logic block that preforms the function and let AIs be enabled and disabled by logic(no active AI would return the turret to it's resting position)...
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      A Shipwright's Alpha Game Rant

      You can get effective total coverage with just four turrets which isn't the huge balancing factor you're making it out to be. If you want turrets to be balanced you need to look somewhere other than forced blind spots like turn rate scaling off mass.
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      A Shipwright's Alpha Game Rant

      I agree with most of what you said but giving turrets an arbitrary blind spot is a pretty terrible way to try and balance them since it just means you need more turrets to have full coverage. It might make it harder for ship builders to get there but it doesn't actually prevent the thing you're...
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      rail system

      Being able to move blocks would mean you could put a gravity unit on any elevator or tram which would solve the problem the plex lifts had. As a side note I think the real fun of rail systems would be the ability to build catapult launching systems for drones or fighters. Being able to have...
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      Recognized Turrets system with Pictures - [ Poll]

      It's redundant but I don't really think that's a problem. The only upside I see to limiting gun elevation is that it could be a potential balancing factor.
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      Recognized Turrets system with Pictures - [ Poll]

      You could just lock the max elevation for the gun at 90 degrees since anything more than that is technically redundant. I personally don't like the idea and think clipping should be avoided unless it's absolutely necessary for a number of reasons.
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      Recognized Turrets system with Pictures - [ Poll]

      I've been hoping for something like this to be implemented and this does a good job of illustrating the concept so nice work. I think a good related change that could be made would be the ability to slave turrets to the main reticle while limiting all weapons to only firing strait ahead. Just...
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      StarMade v0.153 (next batch of fixes)

      AMC damage indicators are bugged. The first digit is replaced by a zero when firing at shields.