Thing is, even if you get the community to help with bug-fixing through coding, who grants for them to not exploit such trust and include malicious code?
A community-driven bug-fixing effort would end up taking away more time than things are currently, because you need to check if the "fix" works as it advertises and doesn't exploit other issues.
That is not what they meant at all. Nobody was suggesting making the code open source. The idea was that people from the community who showed genuine interest and skill could be looked into, kind of like how kupu joined. An open source game would crumble to dust within a day.
Schema's doing a perfect job, and i don't think i'll often see again such a great effort concentrated into a single project.
Oh boy... I'm just going to gloss over that because I really don't feel like going down that road. I will just say that I have the utmost respect for Schema, and don't think that anybody could be better suited to the task of making the game than Schema is, but the 10 hours a day every day is a tad excessive. That kind of constant work, even on something that you love, just becomes more and more degrading after time. I honestly don't know how he's managed to last this long without breaks already, so kudos to him for the most rock solid will I have ever seen. Both Schema and the game would benefit tremendously from the addition of even just one more person to help with the code in a small sense. Like maybe just bug fixes or something minor at first, until he has a chance to trust them more and help shape what they do with their code. Just a suggestion.
The point of the OP was that the community is slowly bleeding away most of its playerbase because of the state of the current game, which is a symptom of a game in early alpha. The community has grown far too big for just one person to be working on the game, as it makes it impossible for that single person to be able to create enough stable content fast enough to keep most of the fans of the game fed.
This thread was only created because people obviously care about the future of this game that has so much potential, and I feel that in its current state, the game isn't doing very well at staying afloat. Hopefully, like Schema said, once the core engine and basic game mechanics are done, it will be easier to add content and keep the community happy. I don't want to see this game die, but its bleeding people badly right now. Even most of the "regulars" have stopped playing.
Taking a step off my soapbox, I'd like to end my rant on a good note. I look forward to seeing where this game is going in the future and I have no doubt that, if executed properly, Starmade could strike gold and become THE definitive space voxel game. Here's to the future!