The Dynamic Galaxy
The dynamic galaxy is a galaxy which is affected by NPCs creating factions, joining other factions (including a player made one) and even wage war against each-other, creating different ships/structures as the expand and change.
The Travelers
The travelers are NPCs that randomly travel around the galaxy, hoping for a new home. If they find a faction, then there is a chance that they will join it, if they don't find one in a certain amount of time, then they create one. They are also able to join any player made factions.
The Empires
The empires are the factions that are created by the NPCs, the empires traits (aggressiveness, amount they trade, if they see something as sacred, building/ship style, nomadic/sedentary, etc.) these traits can be affected by the people apart of the empire, or be randomized. A player owned faction has these traits chosen by the player at first, however certain traits are less controllable then others (building/ship style, if they see something as sacred). The empires would also have a limit on how many sectors they can naturally expand to, and a limit on how many empires exist within a galaxy.
The Defectors
The defectors are individual NPCs who have disbanded from their empire, and have become another traveler. The empire they have defected from carry over traits with the defector, and can affect the new empire they join/create. Defecting will occur randomly, but at an extremely small chance, this chance will increase if the empire is at war, and will continue to increase if the empire has lost more land/battles than it has one, but the chance to defect will fall with the more land/battles won. Any defectors are enemies to the empire they were previously in, whether they be player or NPC. Defecting is the only way to leave a faction, making players stick with the faction they create.
The Dominator
The dominator is an empire that is significantly superior than all of the other empires, and requires allied empires to destroy, if war arises. The dominator is usually the main threat, and tends to have a higher chance to go to war with another empire, most likely completely destroying the opposing empire. NOTE: The dominator is not called the dominator, it is just a random empire that is significantly stronger than the rest in terms of military, effectively a trait.
The Destruction
The destruction is a galaxy that has been ravaged by war, and will lead NPCs to leave the galaxy, and go to a random new galaxy, to create/join a new empire. This can create an immigrant problem in developed empires, and will cause the defector chance to increase, and the economy to take a hit (everything gets bought out quickly, causing a rapidly high demand)
The Economies
The economies are the economies of the individual empire, which is ultimately controlled all-together by the trading guild. Inflation can become a problem, lack of an item, especially if a commonly used material, will have a high demand and the price in general will go up, until the demand can be met by either the empire's manufacturing, or trading with other empires. The dominator will often have a poor economy, with many things in high demand, but will not affect the dominator's militaristic force as it has already been constructed. Due to this lack of stable economy, the dominator has a high rate of defectors.
The Trading Guild
The trading guild would gain improvements, it would protect freighters from raiders, and would control what is being shipped to where. The trading guild is an ancient trader species, managing to survive solely on the art of peaceful trade. The trading guild can also provide protection to empires, such as guarding miners, convoys, sectors and systems, but for a price.
The Raiders
The raiders are simply random pirate factions, formed from defectors. They primarily attack attack freight shipments and political convoys, and can grow to an enormous size if an empire has a lot of defectors. The dominator has to constantly deal with raiders, as it has a high rate of defecting.
The Police Force
The police force is the Trading Guild also policing the galaxy, as it is a neutral faction. The police force will act similar to EVE Online's Concord, where each individual sector has a security status (ranging from -1.0 to 1.0) which determines how much the Trading Guild patrols/guards the area. Places with high traffic (whether it be NPC or player) in Empire territory have higher security status, as well as the surrounding sectors, the security status gets lower and lower the further from traffic it is. Unlike EVE Online's Concord, the Trading Guild would actually be beatable, where you/NPCs can fight off a fleet and leave victorious, however this lowers the players/NPCs security level, the lower the player/NPCs security level gets, then the more notoriety they get, meaning they could be shot on sight in high sec sectors.
The News
The News is a feedback that details information on things happening all around the galaxy. It will detail things such as wars, local pirate raids, large global pirate raids, problems etc. and relay the information to any monitor that is set to pick up news signals.
The Propaganda
The Propaganda is an Empire putting out propaganda in any form, increasing the chance that passing by travelers will join the Empire. The news can also be put out propaganda, and can increase the defecting rate in a specific country, however, the targeted country of this propaganda will become more and more aggravated, and could possibly lead to war.
So there you have it, my idea to make the Starmade universe much more interesting and immersive, allowing players to feel as though they exist in a proper universe in which they can affect, allowing people to not have to rely on public servers/large groups of friends for these sorts of things. Hope you enjoyed the suggestion! ^_^
The dynamic galaxy is a galaxy which is affected by NPCs creating factions, joining other factions (including a player made one) and even wage war against each-other, creating different ships/structures as the expand and change.
The Travelers
The travelers are NPCs that randomly travel around the galaxy, hoping for a new home. If they find a faction, then there is a chance that they will join it, if they don't find one in a certain amount of time, then they create one. They are also able to join any player made factions.
The Empires
The empires are the factions that are created by the NPCs, the empires traits (aggressiveness, amount they trade, if they see something as sacred, building/ship style, nomadic/sedentary, etc.) these traits can be affected by the people apart of the empire, or be randomized. A player owned faction has these traits chosen by the player at first, however certain traits are less controllable then others (building/ship style, if they see something as sacred). The empires would also have a limit on how many sectors they can naturally expand to, and a limit on how many empires exist within a galaxy.
The Defectors
The defectors are individual NPCs who have disbanded from their empire, and have become another traveler. The empire they have defected from carry over traits with the defector, and can affect the new empire they join/create. Defecting will occur randomly, but at an extremely small chance, this chance will increase if the empire is at war, and will continue to increase if the empire has lost more land/battles than it has one, but the chance to defect will fall with the more land/battles won. Any defectors are enemies to the empire they were previously in, whether they be player or NPC. Defecting is the only way to leave a faction, making players stick with the faction they create.
The Dominator
The dominator is an empire that is significantly superior than all of the other empires, and requires allied empires to destroy, if war arises. The dominator is usually the main threat, and tends to have a higher chance to go to war with another empire, most likely completely destroying the opposing empire. NOTE: The dominator is not called the dominator, it is just a random empire that is significantly stronger than the rest in terms of military, effectively a trait.
The Destruction
The destruction is a galaxy that has been ravaged by war, and will lead NPCs to leave the galaxy, and go to a random new galaxy, to create/join a new empire. This can create an immigrant problem in developed empires, and will cause the defector chance to increase, and the economy to take a hit (everything gets bought out quickly, causing a rapidly high demand)
The Economies
The economies are the economies of the individual empire, which is ultimately controlled all-together by the trading guild. Inflation can become a problem, lack of an item, especially if a commonly used material, will have a high demand and the price in general will go up, until the demand can be met by either the empire's manufacturing, or trading with other empires. The dominator will often have a poor economy, with many things in high demand, but will not affect the dominator's militaristic force as it has already been constructed. Due to this lack of stable economy, the dominator has a high rate of defectors.
The Trading Guild
The trading guild would gain improvements, it would protect freighters from raiders, and would control what is being shipped to where. The trading guild is an ancient trader species, managing to survive solely on the art of peaceful trade. The trading guild can also provide protection to empires, such as guarding miners, convoys, sectors and systems, but for a price.
The Raiders
The raiders are simply random pirate factions, formed from defectors. They primarily attack attack freight shipments and political convoys, and can grow to an enormous size if an empire has a lot of defectors. The dominator has to constantly deal with raiders, as it has a high rate of defecting.
The Police Force
The police force is the Trading Guild also policing the galaxy, as it is a neutral faction. The police force will act similar to EVE Online's Concord, where each individual sector has a security status (ranging from -1.0 to 1.0) which determines how much the Trading Guild patrols/guards the area. Places with high traffic (whether it be NPC or player) in Empire territory have higher security status, as well as the surrounding sectors, the security status gets lower and lower the further from traffic it is. Unlike EVE Online's Concord, the Trading Guild would actually be beatable, where you/NPCs can fight off a fleet and leave victorious, however this lowers the players/NPCs security level, the lower the player/NPCs security level gets, then the more notoriety they get, meaning they could be shot on sight in high sec sectors.
The News
The News is a feedback that details information on things happening all around the galaxy. It will detail things such as wars, local pirate raids, large global pirate raids, problems etc. and relay the information to any monitor that is set to pick up news signals.
The Propaganda
The Propaganda is an Empire putting out propaganda in any form, increasing the chance that passing by travelers will join the Empire. The news can also be put out propaganda, and can increase the defecting rate in a specific country, however, the targeted country of this propaganda will become more and more aggravated, and could possibly lead to war.
So there you have it, my idea to make the Starmade universe much more interesting and immersive, allowing players to feel as though they exist in a proper universe in which they can affect, allowing people to not have to rely on public servers/large groups of friends for these sorts of things. Hope you enjoyed the suggestion! ^_^
Last edited: