Greetings fellow Drone Researchers! This thread has been an excellent read, and has inspired me to do my own experiments and drone designs. I wish to list the things I have discovered:
- Drones respond to anything within their maximum weapon range. This means my Beam drones at 1km range didn't work very well. Even Beam-Beam drones at 3km range didn't work very well. Beams need a range boost before they would work well on drones.
- Drones stop responding when a target goes out of weapons range. Drones also don't chase very well, meaning drones can be outrun easily.
- Drones orbit the target, slowly drifting out to maximum weapons range. This means that really long range drones such as cannon-beam or missile-beam could wander out into unloaded sectors if attacking pirates. I haven't done too much testing vs other players, but logically this problem shouldn't occur then.
- BOBBY AI have a strange feature/bug: When activating the AI block while the drone is docked, even if it is set to "ship" it will toggle itself to "turret". This doesn't appear to interfere with the operation of the drone, in fact, if you switch the AI back to "ship" while docked, the drone won't respond when undocked. Its best to leave it alone, as it seems to set itself correctly.
My current drone project is to make "TIE Fighter" Drones: ultra cheap, yet effective at doing damage at their size and mass, and at confusing enemy turrets. My main combat ship is a half-size Star Destroyer (800m long vs 1600m long), and plan on fielding 100+ of these drones.
Its interesting that the TIE Fighter lore says the wings are solar arrays, but I found that putting reactor blocks in the wings greatly increases power output. The cockpit is full of cannons, overdrive modules, and thrusters. Overdrive modules increase the cost, but allow a very low mass drone that is still effective. I'm really impressed with the results.
I even was able to turn a "bug" into a "feature". For this rack, I used the nested docking modules, and a docked ship core for a trigger. In my testing, I found that if you have an area trigger that overlaps the trigger core, the logic is triggered when the rack undocks. I designed this rack around using undocking to trigger the logic: 6 seconds after the rack is undocked (and pushed by push beams) all the drones undock.
I will continue to report back with results, and will make other TIE Models into drones. I'll be happy to answer any questions.