Simple solution, don't Freakin mine planets. They don't give you that many resources anyway. With a decent speed salvager, you can get just as many shards and ore mining asteroids as you can a planet. They respawn to. They are also a lower percentage of junk blocks. The chabaz, larimar, varis, etc, are all usable in creating. The various rock, sand, and purple stuff is not. 1 hour of asteroid mining today left me with several hundred thousand of each ore and shard.
Just stop mining planets.
Ps, i have proven that an effective miner sweeping quickly across a planets surface kills ping in seconds. We're talking from 100 ping to 23000 ping in the matter of seconds.
[DOUBLEPOST=1422503039,1422502954][/DOUBLEPOST]If you need that specific ore, find it on a planet and then mine that specific plate with a tiny salvager, or by hand.
you try really too hardHere, I got a badge for you, too!
http://starmadedock.net/threads/an-...n-interactions-and-resource-acquisition.4613/I think the game could do with a way to mine planets without tearing them apart. I would suggest planetary mining bases or something similar, that extract ores and crystals whilst leaving the planet intact, stopping the game from having to render all those blocks being removed.
Might be the only way. Although I kinda like seeing the ecological damage and ruination to planets that surface scraping does.Kepticks thread.
Thread done.
yeah i agree, the current salvaging needs to exist. maybe if you could get some form of planet extractors the gigantic 1000 output salvagers will be less common. less lag. but the issue still needs to be fixed imoMight be the only way. Although I kinda like seeing the ecological damage and ruination to planets that surface scraping does.
I really could not care less that you think I'm a "tryhard" for spending 2 minutes throwing together a crappy badgeyou try really too hard
bravo to you!I really could not care less that you think I'm a "tryhard" for spending 2 minutes throwing together a crappy badge