Yeah, this should cause a lot of lag, and I doubt the turrets will be able to reload correctly.
It should fall into pieces once its loaded in the wrong order.
Base should be centered in any neighbour sector, and when loading the embargo sector first and then the "embargo-base-marker" the turrets should fall off, as they had no point to dock to in the current sector.
However, beside the physics part and stress for the engine this causes without admin-commands moving the second base in:
Tell the admin about this, and despite the engine/server stress no sane admin should permit such a tactic on the server.
However, getting into build mode, in the trapped station should allow it, to add enough cover to surround the turrets with blocks and possibly block enough space to make a small area with rocket proof walls to allow safe jumping out.
So you need at least enough jump drive blocks to escape from inside. OR if theres a 1 layer area on the embargo base, you could try to glitch through the wall with core + thruster + power.
OR create a new name, collect a few jump drive modules and glitch in as neutral to supply the inside with enough blocks to defend, then join the ally to put the stuff down or so.
There are several ways to escape this, but seen from a neutral point:
Its quite unfair to do this in first place.
However, as long as you maintain the faction points and do not die too often you should be able to escape and fight back.
Although, new or inexperienced players would not be able to handle the situation.
- Andy