Looking at the error "Could not load file or assembly 'System.IO.Compression.FileSystem' " i would quess that the program failed to pack all textures into a .smskin file. The coming update should fix that crash. It won't export the file as .smskin though but it will export all textures (i hope).I get an Unhandled Exception when I try to generate any skin with any combination of colours...
--Details start here--See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'System.IO.Compression.FileSystem, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.
File name: 'System.IO.Compression.FileSystem, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
at SM_SkinGenerator.Main.btn_gen_click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SMSG
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/SMSG.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
--Details end here--
Damn, I really want to generate some skins though... Any idea what the problem is? I have no clue whatsoever...
I do hope this fixes it. The first version worked fine for some reason, but not the current one.Looking at the error "Could not load file or assembly 'System.IO.Compression.FileSystem' " i would quess that the program failed to pack all textures into a .smskin file. The coming update should fix that crash. It won't export the file as .smskin though but it will export all textures (i hope).
P.S. Sorry for the late response
-snip-
The update will come soon! But i still need to fix up the code where it could crash.
Looks like it hasn't been fixed yet unfortunately. Still getting the same error message. Do you need any additional details to try and fix it for good?
- Probably fixed a crash that occured when SMSG tried to export a skin as .smskin.
Just tried it on my i5 laptop, it works fine on there, but not my main (AMD) desktop...
Which is older? Your laptop or your desktop? Maybe .NET 4.5 is not installed on your desktop but instead .NET 4.0.Looks like it hasn't been fixed yet unfortunately. Still getting the same error message. Do you need any additional details to try and fix it for good?
ust tried it on my i5 laptop, it works fine on there, but not my main (AMD) desktop...
I'll try that then, thanks for the quick response.Which is older? Your laptop or your desktop? Maybe .NET 4.5 is not installed on your desktop but instead .NET 4.0.
That could be the reason why it says that it can't find 'System.IO.Compression.FileSystem' which was added with .NET 4.5
Something like that isn't possibleThis may already have been asked and I am sorry, but is there a way to go and place in a bunch of skins into it to mix 'n' match them there?
That sounds like a good idea, if it doesn't involve rewriting 40,000,000,000 lines of code.Something like that isn't possible
But i think i could add a option to load up a texture and split it into different parts (arm, head, body, legs, feet, hands) - which you could import then.
Depends on what exactly you're asking. If you manage to write down what you're imagining in detail and post it in the mod suggestions forum, I'm sure someone would be able to implement it, or at least tell you what can be done about it. I'm imagining it goes in the direction of image segmentation and texture synthesis.This may already have been asked and I am sorry, but is there a way to go and place in a bunch of skins into it to mix 'n' match them there?
Okay, I think what I am thinking is what you are thinking, I don't know what 'texture synthesis' is though (what with me not really being a smart person).Depends on what exactly you're asking. If you manage to write down what you're imagining in detail and post it in the mod suggestions forum, I'm sure someone would be able to implement it, or at least tell you what can be done about it. I'm imagining it goes in the direction of image segmentation and texture synthesis.
Yeah that would be possible. But first i'll have to fix some fucked up things...Regarding the female skin: Wouldn't it be an idea to add some shading around the hips to make them look more curved?