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Deleted member 392097
Guest
I think that having power generators which can for ever generate a certain amount of power is a little bit OP. It would be much better if we would have to charge up our ship's batteries with solar panels or something.
So the ideas around that (and you could have different types of ships powered by different mechanisms) are:
Solar:
You would have solar panels on your ship (which would either be revealed by a Plex door opening or a sliding door on a rail (if this feature is in at the time)) which would be connected to the power generation unit which would be linked to power cells.
Nuclear:
You would have a nuclear reactor with cooling stations etc in your ship (you would have to have quite a large ship for this).
Fossil Fuel:
You would have some sort of furnace inside your ship and you would be able to put Coal and other fossil fuels into it, and then through the appropriate process, it would generate electricity. You would have to mine for these fossil fuels in planets and asteroids. You would maybe be able to use special devices to tell when there is oil under the surface of a planet and then you would be able to build some sort of oil extraction point. Maybe even a drill which slowly drills down.
This would definitely make the need for mining much greater. And the trading of fossil fuels would become much larger and more realistic.
Power Transfer:
This would be when another ship or station creates the electricity through one of the methods above (or another method). To make this possible you would need to have some power connection devices on the outside of your ship, and the outside of their ship or station.
Then you would link to their ship or station through those devices and it would transfer a certain amount of energy (which may cost you a price if they request it - for instance it could be set that for every kilowatt of energy it costs you 5 credits) to your power storage units.
An additional idea would be for when you connect different devices together in your ship (like connecting a module to a computer), they would be connected through wires. When I say wires I mean that when you would connect the two systems together wires would appear between them on the blocks between them. This would make it more realistic. But also would possibly mean that when you destroy a block you could also destroy the wires, stopping the devices connected with those wires. If this would be the case and the wires would not just relocate, then the wires would have to look as if they were broken and maybe even make sparks or little noises.
So the ideas around that (and you could have different types of ships powered by different mechanisms) are:
- Solar
- Nuclear
- Fossil Fuel
- Power Transfer
Solar:
You would have solar panels on your ship (which would either be revealed by a Plex door opening or a sliding door on a rail (if this feature is in at the time)) which would be connected to the power generation unit which would be linked to power cells.
Nuclear:
You would have a nuclear reactor with cooling stations etc in your ship (you would have to have quite a large ship for this).
Fossil Fuel:
You would have some sort of furnace inside your ship and you would be able to put Coal and other fossil fuels into it, and then through the appropriate process, it would generate electricity. You would have to mine for these fossil fuels in planets and asteroids. You would maybe be able to use special devices to tell when there is oil under the surface of a planet and then you would be able to build some sort of oil extraction point. Maybe even a drill which slowly drills down.
This would definitely make the need for mining much greater. And the trading of fossil fuels would become much larger and more realistic.
Power Transfer:
This would be when another ship or station creates the electricity through one of the methods above (or another method). To make this possible you would need to have some power connection devices on the outside of your ship, and the outside of their ship or station.
Then you would link to their ship or station through those devices and it would transfer a certain amount of energy (which may cost you a price if they request it - for instance it could be set that for every kilowatt of energy it costs you 5 credits) to your power storage units.
An additional idea would be for when you connect different devices together in your ship (like connecting a module to a computer), they would be connected through wires. When I say wires I mean that when you would connect the two systems together wires would appear between them on the blocks between them. This would make it more realistic. But also would possibly mean that when you destroy a block you could also destroy the wires, stopping the devices connected with those wires. If this would be the case and the wires would not just relocate, then the wires would have to look as if they were broken and maybe even make sparks or little noises.