Mariux
Kittenator
Shots fired.Someone needs to build their 6k mass ship better......
Or, someone needs to build his fighters better. Probably the latter.
Shots fired.Someone needs to build their 6k mass ship better......
Hey, that ship's got no trouble taking down 12k mass ships on its own.Someone needs to build their 6k mass ship better......
Unless it's ze ultimate drone killer it won't win.Yep. I've read his findings and can appreciate them as fact.
Someone needs to build their 6k mass ship better......
hm. I should go back to the drawing board regarding drones.Sounds more like an issue with people being unable to fly properly than a game problem tbh. Max speed is practically never reached during combat, so it wouldn't really make a difference.
I took the manifesto term from Yetimania btw :p
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Unless it's ze ultimate drone killer it won't win.
Regarding the turning problem - cap ships will always have that disadvantage. What needs to change (so as to help discourage doomcubes) is to have turning speed based on mass primarily, which I believe they were working on at some point.Capital sized ships turn like crap, with or with thrust being applied, like it is a separate factor of some sort, I don't care if I can not go max server speed who gives a crap that's what warp drive is good for, the turning rate factor is completely out of sync with the game of thruster dynamic's, at a given speed I should have my optimal turning efficiency, which would be my combat speed, faster or slower than that range of speed it reduces the pitch of the turning similar to a boat in the water. The rolling pitch should also be applied to the same mechanic, I roll my titan unrealistic to it's ability to turn and being able to stop the roll effect would nice as well, there some fuzzy mechanics sitting still and turning and your vessel stats roll pitching, pressing C should just level the ship where it sits rather than the entire ship having to turn and face a peculiar unwanted desirable direction I am waiting for the thrust changes that Calibri has outlined as well so that mass, size and thrust % applied will delivery some function back to game play ability, even if I have to re-gut my ship to turn the outputs of the thruster's to face for the % of applied thrust for the desired turning effect and feel while driving my cruiser, I'd be all over that!!!
The mass change would only hurt doomcubes in PvP. If you decide to add extra hull as decoration, that's your prerogative - just realize it will slow you down MARGINALLY.Doom cube should not be only based on mass alone, as other larger ships that have design and structure to them as a theme ship may also fall under same mass gets nailed for doom cube status, for instance if I have a ship that has triple hull construction in layer's that could apply to the effects of gribble for design pattern will suffer for being in the same mass, you nay not want to pvp with but just cruise around RP-ing or visiting others with it. There should be some other factor to discourage griefing associated with the doom cube in its x,y,z + mass plus. Again it not necessary the Cube that does the giefing but the player behind it, as it could be apart of a themed RP ship part of a collection. There player's that fly invisible ships with disintegrator's launchers that kill other player's in there station, that's supposedly invulnerable that go around and continue this type abuse as "gameplay" on a daily basis, should we punish invisible ships? I think it would be better to nail the griefing retard who's soul purpose to exploit the bug's in game with sort of suitable punishment of an exploding ship upon entry!! or being warp out really far from every one every time they get close, it warps them back out again.
Not a fan of the mass-based turning thing.The mass change would only hurt doomcubes in PvP. If you decide to add extra hull as decoration, that's your prerogative - just realize it will slow you down MARGINALLY.
Basing turn rates on mass keeps ships in the same weight class relatively even in terms of turning speed. It will be better than the current system.
Currently, the position of thrusters does not affect their use in ship maneuverability.Not a fan of the mass-based turning thing.
If anything, a ship with longer dimensions and thrusters placed further from the center of mass should be faster at turning.
Why?Ehhhh, no thanks. I hate people flying massive titans in combat as fast as fighters
You know those Marvel Air Carriers they've used in their movies?Why?
Invalid argument; no air resistance in space. Regardless, it just looks ridiculous, space or not, for massive dreadnoughts and titans to be regularly and easily matching the speed of small fighters and drones in combat scenarios.You know those Marvel Air Carriers they've used in their movies?
Imagine one of those moving at supersonic speeds and accelerating/decelerating as fast as an unmanned F22.
That's the problem we have. WTF.