block hp increase, since shields are hard to make

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    Because you would need to mine 4 solar systems to make 10 shields and armor isn't holding up well at all. Can we increase the block hp on systems and on hulls if we can scale it to what a 40k mass or more ship can do as far as damage and make it to where the hull can hold up on its own for 1 min or so, I think it would balance the ships and balance the game as shields are to hard to make. A small craft 60m can go through hull at any size like it's cool, that isn't right.

    What if depending on how many layers of hull you have it can increase the hull hp even more. That would give armor value and worth. As many see hull as for look and not functional at all. It is laughable really.
     
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    Use piercing effects defensively you ninny.
    What the hell is that going to do. And no name calling plz. A good size missile can go right through any advanced hull, when the HP is 150 piercing defensively isn't going to do nothing. He'll all you need is a machine gun to do 150 damage per bullet and you cut through hull like butter. The hull hp should be to scale to match the weapons of 40k mass ships that's all. At least even have their be differences in basic and advance armor that is clear.
     
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    Why wouldn't armor blocks HP and Damage reduction increase with how many blocks there are around him?

    ex :

    1 Block alone : base 100hp and x% dmg reduc.

    Then that block can be buffed by the presence of 4 other blocks, directly next to it. (maybe 8 if it can consider the diagonals.)

    The HP can be modified by either multiplicatives, exponentials, etc.

    So it's useful to have multiple layers and cover the whole ship with it.

    This is just a basic idea, and I don't know if it can be used at all XD
     

    Criss

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    Scale down your weapons. Stop trying to build the way you used to before this update. Marvel at the change.
     
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    Scale down your weapons. Stop trying to build the way you used to before this update. Marvel at the change.
    Van, I pvp and do wars in such. As competitive as ship building is and how wars or raids are conducted. Scaling back your weapons just weakens you. I have changed the way I build, and do so with each update. I guess you don't know how I build as well or how TE, vaygr, AA build as well. If you are firing your weapons and depending on your mass not on oar with the ships around you. On EE you will die.
    Why do we have to scale down our weapons why they have changed and the armor have not. I will marvel at an armor change, not my weapons haha
     
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    Criss

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    Van, I pvp and do wars in such. As competitive as ship building is and how wars or raids are conducted. Scaling back your weapons just weakens you. I have changed the way I build, and do so with each update. I guess you don't know how I build as well or how TE, vaygr, AA build as well. If you are firing your weapons and depending on your mass not on oar with the ships around you. On EE you will die.
    Why do we have to scale down our weapons why they have changed and the armor have not. I will marvel at an armor change, not my weapons haha
    But your play style also comes with the fact that you have been building for a long time before this change was here. A new player will not build the same way, as they do not expect the resources that we used to be capable of acquiring. I am down for a good HP system or at least a step away from core killing. But that's not to say it isn't possible or practical to do this now.
     
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    I would agree, and i have been building for a while, both small and large ships too. I have seem alot of new players build impressive ships before that are separate from outside influences. All with different kinds of mass. Lol we do use a lot of resources.
    I rather get away from core killing and divert my weapons not to go directly to one point on a ship. I rather have options of disabling and being able to destroy key features in ships. For instance destroying the weapons room, boom weapons gone, the cockpit with displays and chairs, missile to that and boom gone. Also it would be nice if a player was in a chair so a person could board a ship and put that pistol to good use and take over a ship that way. Battles now are to direct and once the core is gone you die, and your ship is null. Compartmentaliaton would be wonderful to see. But as a good fix for the current and average ship people build 150 ish m. Armor buffing is needed.[DOUBLEPOST=1417642125,1417641581][/DOUBLEPOST]It is something simple that we could do now, while the hp system is being worked on, is it worth trying out?
     

    Criss

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    y'know, the wisdom in your videos made me subscribe to you earlier today.
    Well that is just freakin cool. Thanks!

    I thoroughly enjoy your doritos and mtn dew filled profile pic.
     

    ResonKinetic

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    Well that is just freakin cool. Thanks!

    I thoroughly enjoy your doritos and mtn dew filled profile pic.
    Ayyyy

    maybe star-made could be as mlg as my avatar if people would quit bickering about hull efficiency.

    I have confidence that Schema knows what he's doing with balancing right now; people just need to get used to change.
     

    Criss

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    Ayyyy

    maybe star-made could be as mlg as my avatar if people would quit bickering about hull efficiency.

    I have confidence that Schema knows what he's doing with balancing right now; people just need to get used to change.
    oh my god yes. I lol'd
     

    Keptick

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    Vanhelzing Trust me, you're not going to teach Leanson how do do proper PvP ships.

    Besides, no matter how much you scale down weapons, having 6 layers of hardened hull with max pierce defensive effect isn't going to stop shots from anything bigger than an isanth. You'd only need more than 6k damage per shot and punch-through or pierce (for amcs). That really isn't a lot.
     

    Criss

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    Vanhelzing Trust me, you're not going to teach Leanson how do do proper PvP ships.

    Besides, no matter how much you scale down weapons, having 6 layers of hardened hull with max pierce defensive effect isn't going to stop shots from anything bigger than an isanth. You'd only need more than 6k damage per shot and punch-through or pierce (for amcs). That really isn't a lot.
    No it may not be a lot. I personally cannot wait till I get to bigger ships. While the turrets on those ships may be small compared to what other people build, they should still be powerful enough to do damage to the enemy. Not tons of damage. Not what you would expect from a ship that large either. But I want to see the outcome of building this way. So far the feedback for the system on the frigates is good. I also tested it a bit myself and so far the shield tanked ships did well with their shields. The armor tanked ships did well with their armor.
     

    Keptick

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    I'd personally love to armor tank if we had an automated way of repairing the hull of ships. Sadly it doesn't exist... YET
     

    Mariux

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    I'd prefer if they just made shields easier to craft TBH.
     
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    No it may not be a lot. I personally cannot wait till I get to bigger ships. While the turrets on those ships may be small compared to what other people build, they should still be powerful enough to do damage to the enemy. Not tons of damage. Not what you would expect from a ship that large either. But I want to see the outcome of building this way. So far the feedback for the system on the frigates is good. I also tested it a bit myself and so far the shield tanked ships did well with their shields. The armor tanked ships did well with their armor.
    What we make and are inspire to create are influenced by those around us. I love making effective ships regardless of its size and shape. Depending on its purpose and role will dictate it's capabilities. Small Turrets turn really slow and will most likely because of its size now should be used as anti personal and anti missiles. Because of the stock power capacity you can and should support a weapon system that can use that capacity effectively, that when the weapon is reloaded the power regeneration is at pace with how fast the turret can fire with all systems going at once. Let's not look pretty, but perform the best. I don't like wasting potential.
     

    Criss

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    What we make and are inspire to create are influenced by those around us. I love making effective ships regardless of its size and shape. Depending on its purpose and role will dictate it's capabilities. Small Turrets turn really slow and will most likely because of its size now should be used as anti personal and anti missiles. Because of the stock power capacity you can and should support a weapon system that can use that capacity effectively, that when the weapon is reloaded the power regeneration is at pace with how fast the turret can fire with all systems going at once. Let's not look pretty, but perform the best. I don't like wasting potential.
    Well I'm not really forced to build a particular way. Just because i have power doesnt mean that i need to use it all. Im sure as ship scale goes up a lot of that power is wasted. So far my tiny turrets consume more power than i can generate while flying. That is not due to a lack of an effiecient power design but because i tested the ship. I wanted the ship to operate that way. Later on with larger ships it will be costly to try and use so many weapons and modules at once. You will have to choose.
     
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    Well I'm not really forced to build a particular way. Just because i have power doesnt mean that i need to use it all. Im sure as ship scale goes up a lot of that power is wasted. So far my tiny turrets consume more power than i can generate while flying. That is not due to a lack of an effiecient power design but because i tested the ship. I wanted the ship to operate that way. Later on with larger ships it will be costly to try and use so many weapons and modules at once. You will have to choose.
    Have you seen any of my ships, nothing is wasted. If you have power problems then you need to add more power. Your ship's turrets should be self sufficient in power, or your ship should compensate with additional capacity or regeneration to operate all turrets. It is about sustainability, now I take it your ship is burst damage and setup, but what if you face more than one enemy. Your done then. Van have you ever seen any of my large ships? There is a balance that must be made.