My greatest fear at this point is that schema will fix the bug but it will not fix BPs that already exist in the world
blow up a planet and it will respawn later [DOUBLEPOST=1417499130,1417499044][/DOUBLEPOST]With the amount of resources were gonna need it might be a good idea to have planets regenerate terrain (assuming they are not destroyed). It would add value to owning a system and real consequences for the actual destruction of a planet.
Yeah :/ Planets needs some resource that is specific to them and that is "regenerative", while asteroids need to be bigger with a lot higher densities of ores.Credits are not in a game to hoard into, the same way as money in real life are not. Credits are an exchange tool. You pay with credits for something you need, and the seller can use your credits to buy what he needs. I though it was intuitive...
Now all I need to feel comfortable is a fix to asteroid distribution, so that I can produce stuff for ship-builders out there. Not that I haven't been producing it before, its just that nobody really needed it.
Buying ALL of the items from ALL of the shops seems a lofty goal. You also assume that no players do any sort of mining, scrapping, or manufacture. Players themselves may open shops, which I would prefer to the trade guild.[DOUBLEPOST=1417499335,1417499219][/DOUBLEPOST]I am worried that this blueprint system will make credits and shops virtually worthless, here is why:
1) Everyone with any credits will immediately buy all the blocks they can afford in the shops and hoard them.
2) Nobody will sell blocks to shops since credits are useless.
3) This leaves most shops empty of blocks (except for the little refills from Trading Guild)
4) The ONLY WAY to now get blocks is mine and manufacture them.
5) All shops even remotely near the spawn will be empty and useless.
Solution:
Make sure credits are still valuable for something to encourage people to sell blocks to shops.
Have you checked out the new "asteroid field" system? You can predict the highest density asteroid areas on your galactic map!blow up a planet and it will respawn later [DOUBLEPOST=1417499130,1417499044][/DOUBLEPOST]
Yeah :/ Planets needs some resource that is specific to them and that is "regenerative", while asteroids need to be bigger with a lot higher densities of ores.
Making mining a little more fun would fix this. I made a thread about crewability, and it would be nice if you could walk around your ship and manage the power systems or whatever for your salvage cannons to produce the output. Some sort of engaging, difficult, and fun mini game that you and your crew of friends/AI could do in the cockpit of a shuttle or the engine room of a titan while you mine those asteroids.Gameplay>Shipbuilding, but shipbuilding, base building, exploring, fighting pirates, fighting other players, RPing, etc.>Mining. I like starting from nothing, but the progression shouldn't include so much mindless grinding - it doesn't need to. Timegates are fine (Shipyards) but not tons of repetitive active grinding (Mining as it is now). And no, I don't like 'quick fix building megatitans' or whatever; that's stupid and I dislike it as much as the next guy. But I'd rather have fun than work - if I wanted to do work, I might as well study for the upcoming world history mid-term exam or get a job at the local supermarket or something, and actually get tangible rewards for my work.
I've already suggested Extractors, that would mine resources from a planet in time intervals without players chopping them apart with huge salvagers. Idea can be tweaked many different ways - maybe they mine random amounts or random types of ores,- but the point stands. That would give a planet a value comparable to the whole asteroid belt.Yeah :/ Planets needs some resource that is specific to them and that is "regenerative", while asteroids need to be bigger with a lot higher densities of ores.
I think that credits still hold value due to their ability to 'change' one block into another. If you have a surplus of one block but need another, credits are how you would turn one into another. Shops should still see some use and hopefully it will be a balance of credit craving and block buying depending on your individual needs. Heck, looking at a shop nearby a faction's homebase might afford some clues as to their factory setup and resource deployment.I am worried that this blueprint system will make credits and shops virtually worthless, here is why:
1) Everyone with any credits will immediately buy all the blocks they can afford in the shops and hoard them.
2) Nobody will sell blocks to shops since credits are useless.
3) This leaves most shops empty of blocks (except for the little refills from Trading Guild)
4) The ONLY WAY to now get blocks is mine and manufacture them.
5) All shops even remotely near the spawn will be empty and useless.
Solution:
Make sure credits are still valuable for something to encourage people to sell blocks to shops.
He's probably expecting people to barter blocks all the way around, silly man.I think that credits still hold value due to their ability to 'change' one block into another. If you have a surplus of one block but need another, credits are how you would turn one into another. Shops should still see some use and hopefully it will be a balance of credit craving and block buying depending on your individual needs. Heck, looking at a shop nearby a faction's homebase might afford some clues as to their factory setup and resource deployment.
Meta-items are in game items that don't have a physical form and can't be placed, such as the helmet item, blueprint item, and hand held weapon items.i did a universe reset, but i still don't see any meta items in the shop, anyone can point out what is meta items? i am a bit lost here
I understand what is a meta item, so only blueprint is available as meta item for now? I was hoping weapons like the rocket launcherMeta-items are in game items that don't have a physical form and can't be placed, such as the helmet item, blueprint item, and hand held weapon items.
ore density not asteroid density[DOUBLEPOST=1417511995][/DOUBLEPOST]How to make credits get a bit more value - have the blueprints cost a little fee.Buying ALL of the items from ALL of the shops seems a lofty goal. You also assume that no players do any sort of mining, scrapping, or manufacture. Players themselves may open shops, which I would prefer to the trade guild.[DOUBLEPOST=1417499335,1417499219][/DOUBLEPOST]
Have you checked out the new "asteroid field" system? You can predict the highest density asteroid areas on your galactic map!