Stuttering Sound Effects

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    For a long while now my game has been plagued by a bug that causes the sounds to stutter and repeat themselves for a long while. I have tried repair-downloading the game twice. but the bug won't go away. How can this be fixed?
     

    Criss

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    Maybe its not the game but something to do with sound drivers or java?
     
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    I just got the new version of starmade and the glitch seems to be gone

    Edit:Never mind it's still there.

    I have the latest version of Java and I have no idea how to check if my sound drivers are up to date. I wouldn't even know if my sound drivers are even the problem.
     
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    My game is also cursed by this very annoying bug. I've tried everything i could find on this forum or even on some other community forum like Bay12, without any success.
     
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    What soundcard is everyone using that has this issue. I get it when I try to use my PC with a SoundMax HD soundcard. The only way you can play is with the sound completely disabled.

    All the other PCs in the house the sound is fine on with StarMade, but then, none of them have SoundMax HD Audio either.
     

    AndyP

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    some sound issues are related to a second OpenAL installation, or other game that used OpenAL and did place them in system directory instead of placing them in the game directory.
    This way starmade may get connected to those instead of the shipped ones with it, as windows prefers files in system directory over the ones in the game folder.

    Try this:
    Go to C:\Windows\system32\
    and check if OpenAL32.dll and OpenAL64.dll are preset, if they are, rename them to something else like
    excluded_OpenAL32.dll and try running starmade.
    If all went fine the sound should work as intended.
    However some other game may break then, as it has no OpenAL available then, possibly try your games and if they all work fine, remove those files, or take a note:
    Sound problems in game installed before "current date" - Rename those files back to original names and try again.

    But most likely outdated libraries are not in use anymore.

    - Andy
     
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    I did that already several times in the last few weeks, trying to fix that super annoying bugged sound.

    No success.
     

    AndyP

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    What soundcard is everyone using that has this issue. I get it when I try to use my PC with a SoundMax HD soundcard. The only way you can play is with the sound completely disabled.

    All the other PCs in the house the sound is fine on with StarMade, but then, none of them have SoundMax HD Audio either.
    Good point!

    @Brain_Dawgs
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    What type of card and OS do you have?
    (Possibly driver name)

    In my case its "Realtek High Definition Audio" and I have no issues on Windows 7 64bit.

    - Andy
     
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    I manage to fix the sound. I did that already, but it was not working, so i don't know, maybe something has changed since the previous time.

    So, i'm on Win7 64 bits.

    - I force checked the files on Starmade launcher to redownload all, and update.

    - When it's done, i go to c:/windows/system32 to rename OpenAL32.dll and OpenAL64.dll into something else, like old_OpenAL32.dll

    - I also go to c:/windows/SysWOW64 to do the same thing with the two others OpenAL32.dll and OpenAL64.dll.

    Play, enjoy. I had this sound problem for several months, i can't believe it's gone now.
     
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    I don't use a sound card. My motherboard takes care of my sound. (Its a Z77 Extreme4)
     

    MossyStone48

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    maybe use a usb headset or even bluetooth to render the audio.
     
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    some sound issues are related to a second OpenAL installation, or other game that used OpenAL and did place them in system directory instead of placing them in the game directory.
    This way starmade may get connected to those instead of the shipped ones with it, as windows prefers files in system directory over the ones in the game folder.

    Try this:
    Go to C:\Windows\system32\
    and check if OpenAL32.dll and OpenAL64.dll are preset, if they are, rename them to something else like
    excluded_OpenAL32.dll and try running starmade.
    If all went fine the sound should work as intended.
    However some other game may break then, as it has no OpenAL available then, possibly try your games and if they all work fine, remove those files, or take a note:
    Sound problems in game installed before "current date" - Rename those files back to original names and try again.

    But most likely outdated libraries are not in use anymore.

    - Andy
    Well I just tried this and I came up with partial results. The ambient sound of space doesn't glitch out, but the button sounds do.

    P.S. The glitch still occurs if I'm wearing a headset or not.
     

    MossyStone48

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    I'm talking about a USB headset. It is essentially a stand alone audio device that has it's own sound rendering hardware. If you plug a USB headset into a computer with -no audio hardware- it would be detected as an external sound card and render audio independently.
     
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    I'm using USB headset and i had this sound problem too (and it's fiexed now).

    Even if i don't have a sound card, i still have a sound system within my motherboard. It's not possible to render sound otherwise.
     
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    I'm using USB headset and i had this sound problem too (and it's fiexed now).

    Even if i don't have a sound card, i still have a sound system within my motherboard. It's not possible to render sound otherwise.
    How did you fiex it? ;)
     
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    I explained here :

    I manage to fix the sound. I did that already, but it was not working, so i don't know, maybe something has changed since the previous time.

    So, i'm on Win7 64 bits.

    - I force checked the files on Starmade launcher to redownload all, and update.

    - When it's done, i go to c:/windows/system32 to rename OpenAL32.dll and OpenAL64.dll into something else, like old_OpenAL32.dll

    - I also go to c:/windows/SysWOW64 to do the same thing with the two others OpenAL32.dll and OpenAL64.dll.

    Play, enjoy. I had this sound problem for several months, i can't believe it's gone now.
     
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    Ok it's fixed now. The problem was that I didn't do this thing:
    I also go to c:/windows/SysWOW64 to do the same thing with the two others OpenAL32.dll and OpenAL64.dll.
    The sound is fixed for the first time in months. I just hope that altering those files won't result in unforeseen consequences.