Angry Orchard Hard Cider, I never liked beer, still don't but that stuff is amazing. Anywho, it was a nod to @Thalanor who mentioned earlier he had Lasagna and Beer nearby. You could easily replace it with my favored donut + espresso combo. Which is yummy and invigorating.:pI never liked beer to my lasagne... But then again, I dont like beer in general...
I actually had something like this happen sort of.... what actually happened was a bit of an accident while I was trying to make a multistage single tube launcher... the result was a drone got catapulted over 4000 meters in about 8 seconds. xD how's that for a sleeper?The faction points thing got me thinking too. And my solution is going to be --
200 mass (including turrets) heavy drones (still WIP, these) deployed in masses as sector defense (randomly floating around). Either a sleeper rack with a proximity activator (if there is any way to do this, like maybe a bobby-core-pulse comp nanoship in a hollow cube made of activation blocks) or just buy racks and dump their contents around my base.
They could be positioned to cover all the sector(s) the station turrets won't reach :D Also, their design will include turrets that blend in well with the actual drone so that when the turrets begin to turn, the drone looks like it "unpacks" itself from it's boxed transportation state.
PS:
"This is the XO -- we have now commenced acceleration. Snacks and drinks will be served once we have approached cruising speed in about four hours!"
My problem with perma-cloakers is they're generally too small to put up a fight against much of anything , as well as most players (I've fought against), seem to be able to spot them on a consistent basis. Jammers on the other hand are very useful against AI and would make pirate fights easy. Mind you, if your turrets and what have you are not jammed as well, then there is really no point since the AI will just aim for them. Other than that though, you've got everything on my list on your ship too. :DMy ideal first responder ship would be a perma-cloaker equipped with jump drive and scanner (and maybe some missiles in case the intruder is small and easily disposed of); so that I can check out the intruder/s and follow them (while reporting everything back to the other faction members) without the intruder/s knowing.
Note: Jump drive can be used while cloaked, and (by setting your base's coordinates in the nav. computer) is an extremely fast way to return to base if you need to get into a larger warship quickly.
I don't even wanna know how terrifyingly horrible that power consumption must be <_< 449*.1 = 44.9x more power for each tube.Yeah, I have a system on my cruiser with 450 tubes. It does 30 missiles per second because I have no blocks under the secondary. When I first built it, I had full secondaries, and it froze the server in a second. The new version also has better logic.
Proximity-fused missiles, hmmm....
As an effect block would definitely be a huge help, although for those that don't have an explosive radius by default it'd probably have to give a small one... then again it's hard to get smaller than 1 block. I wonder if they couldn't just add it onto the explosive effect already? It'd certainly make it a little more worthwhile as opposed to basically any other offensive effect.Proximity explosion secondary was planned for the minelayer weapon, but that got never finished. Would have been nice for flak cannons. Although i would like it more for as an effect block. Scattercannon with prox-charges, swarm missiles exploding in a drone swarm... Oh, the dreams
Troll Drone 1: You mad brah? You mad brah? You mad brah?So? Go my minions! Flood his coms with 10yo COD addict frustration!
Player: Oh god, its on repeat...
I attempted EMP weapons but I have to say they're seriously underwhelming. The amount of firepower to try and combat a larger ship (generally they have 2million regen/per sec or greater) is staggering. With that much firepower you're better off just blowing them up. Unless you're planning to board their ship and pirate it for yourself.Troll drones, oh yes. In fact, I have found drones are an excellent source not only of damage, but also of (hostile) frustration. Currently experimenting with EMP effect beams as support weapons on drones. A large group of drones would theoretically slow down regen of a big target enough to make it run into power issues over time if average usage per second had been matched well to power regen during the target's construction process. The swarm would slowly dry out your batteries while pestering you with missiles. Oh the fun.
Arrrrr, yah feelin lucky?