I loaded the latest dev build and flew to a totally new, ungenerated planet. My game basically froze and it took 5 minutes or more to generate the planet. Once the planet was initially generated my framerate was playable 30+. Perhaps planets chunks could be pregenerated in the background while you aren't doing much? Maybe the CPU could reserve 10% when there is extra CPU overhead to generate and save stuff that will be explored later? Maybe keep a supply of pregenerated planets in a data file, then refill it as it gets used? Spread the lag out over a long period so you only lose a couple FPS over long period, rather than all at once.I.. don't see the difference? D: Apart from massive lag spikes, that is.
Maybe the new universe update will generate an entire cohesive, balanced beginning star system when the game is first installed! For most beginners this is all they would need for quite a while.
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