- Joined
- Jul 9, 2013
- Messages
- 9
- Reaction score
- 5
So I have been doing a lot, and I mean a lot of research on the Idea of boarding, and planetary combat. I think I finally have the perfect solution for both. Lets start with the one that interest me the most planetary combat, first off schema plans to make planets bigger, and flatter in the new universe redesign. okay so vehicles can now be used on planets. That being said the reason you would want to have several tall towers across a planet Orbital turrets, the closer a turret is to a target the more accurate it will be so thus it should be built on a tower of course, most likely people will make them on towers and then fill the towers with energy. to make it like a tall building, thus imitating a city.
Now the one thing that I couldn't get over was a giant ship just flying in and leveling it with like a hundred missals or something stupid, then it hit me. Make it so weapons can't shoot into an orbit of a planet kind of like a bubble shield from halo, except however make it so turrets and stuff can shoot out. Big ships now can't help the people down on the planet without crashing onto the planet, and getting there ship possibly permanently stuck. Then the reason vehicles would need to be used Infantry wouldn't be targeted by the turrets only ships would be the best way to do this, then the reason you would want tanks now are to take out the enemy infantry from destroying your turrets, because with limited cover most of the time tank beats Infantry. so then you could make it so ships could dock tanks, and other land vehicles you might use, and you attach them to smaller ships (drop ships if you would) to carry an npc squad along with you in the ship, and then deploy the tank, so you can be driving the tank, being followed by your squad of infantry to take out the turrets attacking your ships up above orbit. Thus you have full on ground combat.
So that way your ships up in orbit can be sending down tanks and troops to your location on ground, to help you take out or even take control of the turrets, turning them against the enemy your facing helping your team up in space so now you can have two wars going on at once, because most flag ship to flag ship combat is usually sitting still from what I have experienced so far.
So now for docking, you can make it so hand held weapons are immune to shields so that you can fight your way through a ship and use your weapons to be able to blast through doors with the new rocket launchers and stuff, eventually taking out the core of the ship from the inside, and then having someone get in the core after you take it out with your hand held weapons, and turning the ship against the other team if your in a large space battle, or if it's just a single space battle it would be in your best interest because flag ship, to flag ship combat can take hours with the recent updates, but if within 5 minutes you can overrun the ship you just got another ship for your fleet, that's a flag ship class like the one it was battling.
However if your a smaller ship you can send all the ruminants of your crew over abandoning that ship entirely, and taking over the enemy ship you not only get a win of the battle you just got a ship ten times better then the ship you were flying. So these are my thought if you would like to correct me on anything, or tell me why something wouldn't work I would love to hear it so I can fine tune this idea, and hopefully bring it to the creators of StarMade's attention!
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