Control chairs:a replacement for ship cores to help solve core drilling w/out abstract ship health.

    Joined
    Jul 4, 2013
    Messages
    425
    Reaction score
    273
    But if there is no one on the ship is it dead?
    Basically, my idea is that if you kill the pilot, it's exactly like if in the current system the pilot got out of the core and then died immediately. There would be no way of completely killing ships by taking out one block, but you would probably want to kill the pilot first in most situations, and it wouldn't matter on ships without turrets or active AI (killing pilot there would be equivalent to coring, just without an overheat).
     
    Joined
    Dec 31, 2013
    Messages
    411
    Reaction score
    42
    • Legacy Citizen 4
    • Purchased!
    Basically, my idea is that if you kill the pilot, it's exactly like if in the current system the pilot got out of the core and then died immediately. There would be no way of completely killing ships by taking out one block, but you would probably want to kill the pilot first in most situations, and it wouldn't matter on ships without turrets or active AI (killing pilot there would be equivalent to coring, just without an overheat).
    no, as in I am offline... is the ship dead? I would hope not.
     
    Joined
    Jul 4, 2013
    Messages
    425
    Reaction score
    273
    no, as in I am offline... is the ship dead? I would hope not.
    I think you are referring to whether the ship has faction applied. Yes, it would, unless the faction module (or some other block like an "AI core") were destroyed or removed (hey, some people might foolishly lay down a faction permission block allowing access for everyone to a build block!). In the case of having to destroy the faction module itself, it would be a lot like how stations work:you can't really kill them, so in order to defaction them, you need to shoot off the faction module.
     
    Joined
    Dec 31, 2013
    Messages
    411
    Reaction score
    42
    • Legacy Citizen 4
    • Purchased!
    I think you are referring to whether the ship has faction applied. Yes, it would, unless the faction module (or some other block like an "AI core") were destroyed or removed (hey, some people might foolishly lay down a faction permission block allowing access for everyone to a build block!). In the case of having to destroy the faction module itself, it would be a lot like how stations work:you can't really kill them, so in order to defaction them, you need to shoot off the faction module.
    Still not sure how this would prevent drilling... I prefer the ship health system(which isn't that abstract).
     
    Joined
    Jun 26, 2013
    Messages
    102
    Reaction score
    47
    instead of a chair...why not a backup core. Watching lots of space movies there was always a auxiliary bridge....why not a aux core?

    Maybe having two core, one mark as primary core and one mark as auxiliary/secondary core could allow you to toggle one as primary which would allow you to re-position the auxiliary core. Could solve a bunch of issue for core placement and pre-spec knowledge of where to shoot.
     
    Last edited:
    Joined
    Jul 4, 2013
    Messages
    425
    Reaction score
    273
    instead of a chair...why not a backup core. Watching lots of space movies there was always a auxiliary bridge....why not a aux core?

    Maybe having two core, one mark as primary core and one mark as auxiliary/secondary core could allow you to toggle one as primary which would allow you to re-position the auxiliary core. Could solve a bunch of issue for core placement and pre-spec knowledge of where to shoot.
    Moving the actual core creates problems because all blocks use the core as a reference point for position purposes.

    As to the diamonds issue, I think that there would still be a diamond (one for each control chair, actually), but of a different kind that's hidden by default. You could try unhiding the chair diamonds and drilling, but it would mean keeping up with the player as they swap chairs. It would be more practical to either destroy the backup chairs until there's nowhere left to run or take out some other stuff (like the AI core, rendering their turrets useless) and grapple/disable the ship before taking out the pilot.
     
    Joined
    Jun 26, 2013
    Messages
    102
    Reaction score
    47
    Moving the actual core creates problems because all blocks use the core as a reference point for position purposes.
    .
    yes i know and heard that a million time(like a radio song)... that why there is alway a primary core set and all the block can reference that position where as you can lift the secondary core and reposition it. Than toggle it back to primary if you want.

    as for the chair...I'm starting to like the idea of seeing a peep in there while the ship is being piloted. If this idea get adopted i would like to see a f key assign to allow yourself to look around from that chair.
     
    Joined
    Jun 30, 2013
    Messages
    390
    Reaction score
    285
    • Video Genius
    • Legacy Citizen 8
    • Community Content - Silver 1
    Put simply, I think the abstract ship health idea is silly.
    EDIT:I'd add a poll such as "Do you think this is a good idea? Yes, maybe, no, other (please post).", but there's no way to now that the thread has been created.
    If you mean a block or group of blocks that looks like a chair, I am strongly opposed to this.
    If you mean a transparent block which can be activated when pushing R (to sit down), I support this.

    Regarding Ship Health a system was discussed that uses the combined Health of all blocks to determine the HP. [in Q&A]
    Regarding a control Chairs, Space Engineers already did it. I don't think we need to emulate anything they are doing right now. I'm happier with the current situation, which is reversed.

    Also The "Mobius Chairs" which many players have begun adopting lately, have all the functionality you wanted now, except for the actual HP parts, which require game changes.
     
    Last edited:

    Lecic

    Convicted Lancake Abuser
    Joined
    Apr 14, 2013
    Messages
    5,112
    Reaction score
    1,230
    • Thinking Positive Gold
    • Purchased!
    • Legacy Citizen 11
    How is ship health abstract? You have hull plating, your ship has more hull power and is less likely to lose structural support and lose material when hit.

    This doesn't solve core drilling at all. It just makes it so you have more than one core. Also, how would turrets and very small ships (like little item transport skids made a a core, two power, 3 plex storages, and 3 engines) work with this system?
     

    Ithirahad

    Arana'Aethi
    Joined
    Nov 14, 2013
    Messages
    4,150
    Reaction score
    1,330
    • Purchased!
    • Top Forum Contributor
    • Legacy Citizen 8
    Regarding a control Chairs, Space Engineers already did it. I don't think we need to emulate anything they are doing right now. I'm happier with the current situation, which is reversed.
    Space Engineers did it because it looks good and makes sense, unlike players being magically sucked inside 1x1x1 cubes. Who gives a damn if someone else happens to have done it first? That's like saying that Starmade shouldn't have dirt or rock because it was in Minecraft, or it shouldn't have hull because Space Engineers did that.
     
    Last edited:
    Joined
    Jul 4, 2013
    Messages
    425
    Reaction score
    273
    I think, for the most part, Space Engineers makes more logical choices in ship design. StarMade may, by necessity, use more simple designs to achieve better performance (SE has 2-meter long large ship blocks and it still has trouble handling much more than one medium ship in even singleplayer), but it doesn't need to miss out on things like pilot access that isn't tied directly to the ship's center of rotation.
    I'd prefer actual chair models (there's a lot you can do with wedges and such, but ultimately most chairs look clunky and huge), but a block that just makes you sit and lets you access the ship would be fine too.

    As for the abstract health: It is abstracted, by the very definition of the word. It's abstracting the idea of destroying important parts of the ship into just destroying X% of the ship's mass.
    Destroying your ship's entire wing could kill it, even if none of the internals were destroyed. The planned system doesn't take into account at all where a hull block is placed or what's near it or what systems are still online, just how much of the ship was destroyed.
     
    Last edited:
    • Like
    Reactions: Ithirahad
    Joined
    Dec 31, 2013
    Messages
    411
    Reaction score
    42
    • Legacy Citizen 4
    • Purchased!
    How is ship health abstract? You have hull plating, your ship has more hull power and is less likely to lose structural support and loose material when hit.
    Agreed.

    This doesn't solve core drilling at all. It just makes it so you have more than one core. Also, how would turrets and very small ships (like little item transport skids made a a core, two power, 3 plex storages, and 3 engines) work with this system?
    I was wondering this myself...
     
    Joined
    Nov 27, 2013
    Messages
    673
    Reaction score
    67
    • Purchased!
    • Community Content - Bronze 1
    • Legacy Citizen
    You'd want to switch when shields are just about to go down, so that just as the enemy starts hitting hull, you're in a completely different spot (and possibly heading towards the escape pod). The key here is that on one end there's downright OP and on the other there's utterly useless. Unless there's some pretty severe discontinuities (or problems with ship size scaling that can't be addressed properly), perfect balance must lie somewhere between those two endpoints.
    It most certainly isn't a complete solution to coring. The hitpoint system isn't either (shields would still be much, much more effective than hull and once shields drop it would just mean they have to fire that much longer to reduce hitpoints to 0 rather than pretty much instantly taking a ship out by hitting the core). Nothing alone is. To solve the drilling problem, we also need to address the inherent problem of scalability of shields vs. hull for protection. This would help, and I feel it's a more logical approach to ship/player death than the hitpoint system.
    its easier to just arrow key to an escape pod if u wanted too..
    but y would u when u have jumpdrive? sheilds going down no problem ill just push this button here and get out in a flash
     
    Joined
    Jul 21, 2013
    Messages
    2,932
    Reaction score
    460
    • Hardware Store
    its easier to just arrow key to an escape pod if u wanted too..
    but y would u when u have jumpdrive? sheilds going down no problem ill just push this button here and get out in a flash
    AFAIK a jump drive looses ALL charge, when something hits the ship to deal damage.
     
    Joined
    Jun 19, 2014
    Messages
    1,756
    Reaction score
    162
    • Purchased!
    • Top Forum Contributor
    • Legacy Citizen
    What? Someone resurrected this thread from the dead? Didn't anyone see the last post before @max stripe was from may 21?
    Anyways, the core drilling is going to be fixed. So can we please let this thread die in peace?