- Joined
- Jul 4, 2013
- Messages
- 425
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- 273
Put simply, I think the abstract ship health idea is silly. The current system's main flaw is that an attacker only need drill one line into your ship to kill it.
Instead of forcing them to somehow kill you by only stripping off your engines or some other block of your ship, I think it would be better to instead to be able change the position (and sometimes number) of the single point of failure:the pilot.
Ship cores would be replaced with a two-block tall control chair block that redirects any damage received to a pilot if one is in the chair. A pilot could exit one chair and get into another if the enemy starts drilling towards the chair they're in.
To prevent the issue of simply using arrow keys to change control chairs randomly constantly, as well as to make it easier to find the one thing you want to be in when in a ship with many docked turrets/ships, the changing of chairs could be done via teleportation that lets you go to any chosen control chair or docked ship/turret's control chair in a few seconds with some restrictions (no control over the ship while teleporting, and it would have a sizable cooldown).
Additionally, two people could be in control chairs on the ship at once. Only one would have control at any given time, but control could be passed to the other manually or in the event of the controller dying/leaving. In this way, having a crew of faction members in your ship would allow for better survivability and make very large ships potentially a bit less risky in a way that doesn't make them much more inherently powerful (no crew, no better survivability besides simply having lots of control chairs).
This would help stop core drilling because you could change where the enemy needs to drill multiple times during a battle. It wouldn't maximize armor effectiveness as much as the hit point system would, but I think it would be a far more logical way of dealing with the problem while also making multi-pilot ships an interesting and fun use of factions.
EDIT:I'd add a poll such as "Do you think this is a good idea? Yes, maybe, no, other (please post).", but there's no way to now that the thread has been created.
Instead of forcing them to somehow kill you by only stripping off your engines or some other block of your ship, I think it would be better to instead to be able change the position (and sometimes number) of the single point of failure:the pilot.
Ship cores would be replaced with a two-block tall control chair block that redirects any damage received to a pilot if one is in the chair. A pilot could exit one chair and get into another if the enemy starts drilling towards the chair they're in.
To prevent the issue of simply using arrow keys to change control chairs randomly constantly, as well as to make it easier to find the one thing you want to be in when in a ship with many docked turrets/ships, the changing of chairs could be done via teleportation that lets you go to any chosen control chair or docked ship/turret's control chair in a few seconds with some restrictions (no control over the ship while teleporting, and it would have a sizable cooldown).
Additionally, two people could be in control chairs on the ship at once. Only one would have control at any given time, but control could be passed to the other manually or in the event of the controller dying/leaving. In this way, having a crew of faction members in your ship would allow for better survivability and make very large ships potentially a bit less risky in a way that doesn't make them much more inherently powerful (no crew, no better survivability besides simply having lots of control chairs).
This would help stop core drilling because you could change where the enemy needs to drill multiple times during a battle. It wouldn't maximize armor effectiveness as much as the hit point system would, but I think it would be a far more logical way of dealing with the problem while also making multi-pilot ships an interesting and fun use of factions.
EDIT:I'd add a poll such as "Do you think this is a good idea? Yes, maybe, no, other (please post).", but there's no way to now that the thread has been created.
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